There’s only one thing that’s ever a given in Destiny 2: Hunters are the most popular class. That doesn’t mean they’re always the most powerful, however. Sure they’re strong as heck right now, which we’ll get into in a moment, but that hasn’t always been the case. Frequently throughout Destiny’s history, there’s been one class that stands head and shoulders above the rest. The good news? Right now things are pretty well balanced across the three different classes. Let’s dig into our Destiny 2 Class Tier List.
Destiny 2 PVP Tier List
Unsurprisingly, Hunters are still the best class when it comes to PVP. Their mobility, Supers, abilities, and even Exotics all give them such a major advantage in the Crucible. This makes them quite difficult to kill, as they can be difficult to pin down in a fight. Every subclass offers solid benefits, with most being completely viable in the Crucible. Spectral Blades remains a nightmare to deal with if you have issues tracking them and competent Arcstrider can easily cut through a team in seconds.
Combining these subclasses with Exotics like Wormhusk Crown, The Sixth Coyote, or Gemini Jester. pushes Hunters easily into first place. There is a comical amount of viable PVP Exotics that Hunters can pick from, making them extremely deadly. This is especially true in Trials of Osiris, where they can easily exploit their sheer mobility and gear. Plus, the dodge roll is terrific for the Crucible as it lets you dip out of risky fights or close the gap on an unaware enemy. If you’re playing in any competitive PVP mode, be ready to fight these cape-wearing crusaders of the Crucible.
I was back and forth about where to place Titans on this list. Truthfully, they could easily swap with Warlocks since the gap between these two classes isn’t as vast as the one they have with Hunters. However, I ultimately settled on Titans thanks to a mix of the Exotics available and Rally Barricade. Don’t get me wrong, Titans have solid supers, but they don’t do anything degenerate. You pop them, people typically die, repeat. There’s not much to it unless you’re that cheeky Guardian using Ward of Dawn, Helm of Saint-14, and Suppressive Grenades.
Instead, I simply find the Exotics for the Titan to be superior to the Warlocks in a PVP environment. Citan’s Ramparts lets Titans shoot through their barricades, allowing them to poke at enemies while Antaeus Ward just reflects projectiles back at enemies when you slide. Lion Rampant, Dunemarchers, and Mask of the Quiet One are also solid choices that help push Titans to the second place in the current PVP meta.
This is where I suspect I will get the most pushback because Warlocks, without any additional gear, do have better abilities and Supers for PVP. Top tree Dawnblade is insanely good once you master the air dodge and Nova Warp can be quite tricky to takedown since the blink no longer takes a ton of Super Energy. Yet, the call was made mainly due to the same reasons Titans rose to the number 2 spot – the Exotics and class ability.
Don’t get me wrong, there are some fun Warlock PVP exotics, but not many of them have a wow factor. Astrocyte Verse, Transverse Steps, and Getaway Artist are really the only superb PVP Warlock exotics. The others are just fine, but they won’t drastically change how engagements shake out. Additionally, the Rift is great for healing after a fight or in cover, but the long cast time leaves you open to damage. It’s very much a PVE ability, unlike the Hunter’s dodge which feels almost designed exclusively for PVP users. Even though you can and most certainly have done well with Warlocks in the Crucible, their impact just doesn’t feel the same as Titans or Hunters.
Destiny 2 PVE Tier List
Setting aside the Lunafaction nerf, Warlocks are arguably still the best PVE class in the current meta. While the damage boost from Ward of Dawn is higher, the sheer utility of Well of Radiance, combined with Exotics like Pheonix Protocol makes it a force to be reckoned with. Even top tree and bottom tree Dawnblade are surprisingly potent, especially the later as the ability to regain Super energy on kills lets your flaming sword of death last much longer.
There’s also a strong argument to be made that Warlock abilities and gear simply synergize better in a PVE environment. Bottom tree Voidwalker and Stormcaller are insanely strong, especially when combined with the right Exotic armor pieces. This class even has fantastic single target damage via the Nova Bomb and Chaos Reach, allowing you to burn through tougher enemies with a wave of your magical hand. No one is every upset about having all Warlocks in a raid group, as they offer a ton of utility and raw damage.
The sturdy boys have risen from the bottom to claim the second-place slot. Thanks to the changes to their Ward of Dawn, Titans have become almost essential for any PVE endgame activity. Dropping a bubble on a boss and hacking away with swords is quickly overtaking the meta. Along with this, Titans also possess solid mob clearing effects in every sub-class, especially for those who prefer to use the Sunbreaker. Where the abilities falter a little is in single target damage, as Thundercrash really doesn’t compare to the Warlock’s Chaos Reach or Hunter’s Golden Gun.
Thankfully, Titans still offer some great support options for endgame PVE players. The Rally Barricade continues to be an all-star thanks to its flexibility. Need to block incoming fire to pick up a teammate? Maybe you just want to reload faster or lack a Warlock with Lunafactions? Titans may not get all the love and attention, but they serve as a critical backbone to most fireteams.
Yes, Hunters I know Shadowshot is useful and everyone loves a Celestial Nighthawk/Golden Gun combination. I get it, this isn’t to say you’re not useful or appreciated. However, outside of bow, Hunters very much feel designed for the individual experience and less about the greater good. Unlike Titans and Warlocks which have great flexibility in their abilities, Exotics, and builds, Hunters are not as impressive in the PVE endgame. This isn’t to say they’re bad, just not essential.
Hunters all posses solid mob killing Supers, but their support benefits are lackluster in comparison. The dodge reload really doesn’t help anyone unless you need to reload Xenophage and the Arc Staff’s middle tree continues to be essentially useless in PVE. Honestly, can we please get a buff to the reflected damage from the Arc Staff’s spin, Bungie? Unless you need to make your team invisible to resurrect someone or dodge a specific encounter, Hunters typically just revolve around debuffing an enemy. This is a little awkward since Oppressive Darkness, Divinity, and Tractor Cannon basically took this job from Hunters.
But hey, at least you’re the rulers of the Crucible, right? You can’t win everything Hunters –
especially Guardian Games.