Destiny 2 Season of the Lost Mods Guide – New Seasonal, Stasis, Ghost Mods

More than a moderate medley of mods to collect.

As per usual, a new Destiny 2 season means an all-new seasonal artifact. But what seasonal mods are available for it? Which powerful combinations will we be able to make this time around? If you’re unfamiliar with seasonal artifacts we have a rundown below including the new seasonal mods you can unlock with it. Plus, we find out what Bungie is offering in regards to new weapon and armor mods during the Season of the Lost.

New Elemental Well Mods

Aside from the two new Elemental Well mods contained within the seasonal artifact, Bungie has added a bunch to the permanent mod pool. The developers are clearly trying to bring this type of combat style mod up to snuff with the likes of Charged with Light and Warmind Cells.

  • Seeking Wells (2 Arc) – Elemental wells you create will move across the ground toward nearby players.
  • Well of Striking (1 Arc) – Picking up an Arc elemental well grants you additional melee energy. Multiple copies of this mod increase this effect.
  • Bountiful Wells (2 Solar) – Elemental well mods that cause you to spawn elemental wells can now stack, spawning additional wells for each additional copy of the mod you have equipped.
  • Well of Ordnance (1 Solar) – Picking up a Solar elemental well grants you additional grenade energy. Multiple copies of this mod increase this effect.
  • Elemental Shards (2 Stasis) – Stasis shards count as Stasis elemental wells for you.
  • Elemental Time Dilation (3 Stasis) – Elemental well mods that grant you time-limited benefits can now stack, increasing the duration of the effect for each copy of the mod you have equipped.
  • Supreme Wellmaker (3 Stasis) – Casting your Super spawns three Stasis elemental wells near you.
  • Well of Restoration (4 Stasis ) – Picking up a Stasis elemental well grants you additional energy for your ability that has the lowest energy. Multiple copies of this mod increase this effect.
  • Enduring Wells (2 Void) – Increases the lifespan of elemental wells you create. Multiple copies of this mod stack, further extending the lifespan.
  • Well of Utility (1 Void) – Picking up a Void elemental well grants you additional class ability energy. Multiple copies of this mod increase this effect.

New Stasis Mods

With Bungie trying to flesh out Stasis a bit more, they’ve added seven Stasis armor mods. Found in engrams and faction rank-up packages.

  • Grenade Kickstart (4 Arms) – When your grenade energy is fully expended, you gain grenade energy.
  • Melee Kickstart (4 Arms) – When your melee energy is fully expended, you gain melee energy.
  • Stasis Resistance (1 Chest) – Reduces incoming Stasis damage from combatants.
  • Restorative Finisher (1 Class) – When you use a finisher, you gain a portion of energy for your least-recharged ability. Requires one-tenth of your Super energy.
  • Utility Kickstart (1 Class) – When your class ability energy is fully expended, you gain class ability energy.
  • Orbs of Restoration (1 Legs) – Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
  • Power Preservation (3 Helmet) – Your Super final blows create extra Orbs of Power for your allies.

New Ghost Mods

Want more control over your armor’s stat rolls? Check out these new Ghost economy mods. Found in Legendary world engrams.

  • Discipline Armorer (3 Ghost) – Armor pieces with random stats you acquire will have a guaranteed minimum of ten Discipline, and are more likely to drop with higher Discipline.
  • Intellect Armorer (3 Ghost) – Armor pieces with random stats you acquire will have a guaranteed minimum of ten Intellect, and are more likely to drop with higher Intellect.
  • Strength Armorer (3 Ghost) – Armor pieces with random stats you acquire will have a guaranteed minimum of ten Strength, and are more likely to drop with higher Strength.
  • Mobility Armorer (3 Ghost) – Armor pieces with random stats you acquire will have a guaranteed minimum of ten Mobility, and are more likely to drop with higher Mobility.
  • Recovery Armorer (3 Ghost) – Armor pieces with random stats you acquire will have a guaranteed minimum of ten Recovery, and are more likely to drop with higher Recovery.
  • Resilience Armorer (3 Ghost) – Armor pieces with random stats you acquire will have a guaranteed minimum of ten Resilience, and are more likely to drop with higher Resilience.

New Holster Mods

Bungie has added new holster mods to every weapon that has a reload animation. They read: Gradually reloads your stowed [weapon type] over time. Multiple copies of this perk stack to reduce the time taken to fully reload.

How to Unlock and Rank Up the Wayfinder’s Compass Seasonal Artifact

You get the Wayfinder’s Compass after completing the season’s introductory mission. After that, just bring it to HELM and get it activated!

Once you’ve unlocked it, you’ll need some time to actually upgrade the artifact itself. The artifact has an infinite number of levels which can advance your Power Level above the hard cap. Artifact levels will cost more and more XP as you increase its power. If you’ve spent a bunch of time upgrading last season’s artifact, those levels have vanished and you’ll need to start the process again.

Wayfinder’s Compass Mods – Seasonal Artifact Mods

Long before you hit the hard level cap you’ll unlock each of the different mod tiers. In total you’ll be able to select up to 12 artifact mods to have unlocked at any given point. Keep in mind that because of the artifact limitations, at most, you can have two of the final column mods unlocked.

Column 1 Weapon Mods – Requires 0 Previous Unlocks

  • Anti-Barrier Auto Rifle (1 Arms) – Auto Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Scout Rifles deal bonus damage against Barrier Champions.
  • Overload Bow (1 Arms) – Damage by fully drawn arrows disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
  • Unstoppable Pulse Rifle (1 Arms) – Aiming down sights with any Pulse Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
  • Unstoppable Sidearm (1 Arms) – Aiming down sights with any Sidearm you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
  • Disrupting Blade (6 Arms) – Landing consecutive hits with any Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.

Column 2 Armor Mods – Requires 1 Previous Unlocks

  • Hands-On (1 Helmet) – Gain bonus Super energy on melee kills.
  • Shotgun Dexterity (1 Arms) – Faster ready and stow speed for Shotguns.
  • Sword Scavenger (1 Legs) – Sniper Rifles get bonus reserves when you pick up ammo.
  • Fusion Rifle Loader (1 Arms) – Increases reload speed of Fusion Rifles.
  • Linear Fusion Rifle Targeting (1 Helmet) – Improves targeting for Linear Fusion Rifles.

Column 3 Armor Mods – Requires 4 Previous Unlocks

  • Auto Rifle Loader (1 Arms) – Increases reload speed of Auto Rifles.
  • Shotgun Ammo Finder (1 Helmet) – Increases your chance of finding ammo while you have a Shotgun equipped.
  • Passive Guard (6 Class) – Receive less damage from combatants that are close to you while you are wielding a Sword.
  • Fusion Scavenger (3 Legs) – Fusion Rifles and Linear Fusion Rifles get bonus reserves when picking up ammo used by that weapon.
  • Sidearm Dexterity (1 Arms) – Faster ready and stow speed for Shotguns.

Column 4 Armor Mods – Requires 7 Previous Unlocks

  • Unstoppable Fusion Rifles (6 Arms) – Aiming down sights with any Fusion Rifle or Linear Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
  • Withering Heat (6 Class) – Causing damage with a Solar ability weakens Champions for a duration.
  • Resonance Siphon (2 Class) – Gain Stasis ability energy whenever you or a member of your fireteam stuns a Champion.
  • Thermoclastic Strike (3 Class) – Solar and Stasis melees disrupt combatants, stunning them, delaying ability regeneration and lowering combatant damage output. Strong against Overload Champions. Refresh your melee ability whenever you or a member of your fireteam stuns an Overload Champion.
  • Fire and Ice (1 Elemental Well) – Defeating a Champion spawns a random array of Solar and Stasis wells.

Column 5 Armor Mods – Requires 10 Previous Unlocks

  • Well of Potency (5 Elemental Well) – Picking up a matching elemental well grants you Super energy.
  • Pyretic Embrace (4 Class) – Casting a Solar Super restores you to full health and shields.
  • Thermoclastic Blooming (2 Arms) – Defeating a combatant with a Solar or Stasis melee creates an Orb of Power.
  • Focusing Lens (3 Class) – Your Light abilities do bonus damage to combatants affected by Stasis.
  • Particle Deconstruction (7 Class) – Dealing damage to a combatant with a Fusion Rifle or Linear Fusion Rifle grants bonus damage with a Fusion Rifle or Linear Fusion Rifle against that combatant for a short duration. This effect stacks up to five times.

It’s worth noting that just like every other season artifact has, the Wayfinder’s Compass expires at the end of this season. It will take all of your power bonus and seasonal mods with it. Thankfully, artifact progress is shared across all of your characters! At the very least you won’t have to rank it up multiple times in the same season.

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Dillon Skiffington

Dillon is the Guides Editor at Fanbyte. He can't seem to quit games as a service or looter shooters — unfortunate news for his backlog, really. Can't get enough game art, soundtracks, or space games. You can find him on Twitter @Squiblon.

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