Whisper of the Worm is one of Destiny 2‘s most powerful weapons. It’s absolutely dominant in PvE activities, like Raids, thanks to its intrinsic perk called White Nail. This refills the gun’s magazine after three quick precision shots, effectively giving you infinite ammo if you don’t miss weak points.
Such a powerful Exotic sniper rifle must be obtained in a very difficult, hidden mission, but the reward is worth the time you spend trying to finish it. Trust us!
The mission, called “The Whisper,” is only available on Friday until the Tuesday reset. So when the weekend hits, it’s time to grind in one of the franchise’s most difficult and rewarding activities yet.
Starting the Mission
To kick off the mission, head to the Lost Oasis area on Io. Once there, you must wait for a Taken Blight public event to spawn. This could take time—another event also spawns in the area and they seem to alternate at random.
Once the Blight spawns, stay in the area of the Grove of Ulan-Tan Lost Sector in the northeast corner of the map. A large Taken boss will spawn somewhere in the area: usually on top of a cliff or within the crevice that leads to other areas of the map. Find it and take it down using everything at your disposal. It has a very large health pool.
Once you finish off the boss, a Taken portal will spawn in the area. Interact with it to teleport you and your fireteam into the mission itself.
The Whisper special mission consists of two parts: a platforming and traversal section, plus multiple battles with powerful Taken enemies. You must do this within the mission’s 20-minute time limit or you will fail.
One sticking point of the mission is that you need to platform quickly—allowing yourself time to fight through the second half. So it might be a case of trial and error. Sadly, this means repeating the mission until you fully master the platforming section. It also means waiting for the Taken Blight public event to spawn again… Don’t get frustrated, though! Keep at it and the gun will eventually be yours.
The Whisper does have a recommended Power level of 400, though. So if you’re playing Forsaken, reached high Power, and are now going back to play the mission months later, the combat section will feel much easier than when it initially released in the summer of 2018.
Once you spawn inside the mission, you will be in the Grove of Ulan-Tan Lost Sector. But things are slightly… different. Turn right and look toward the entrance. You will see a ledge that you must jump up. Ascend, and keep moving forward until you find a Taken blight. Destroy the blight and drop down the hole that it reveals.
Keep crouching and moving down the linear path. You’ll start to notice red lighting. For the next few areas, follow that red light. You’ll need to hug a wall with levers that will attempt to push you off. Steer clear of them and begin the long jumps all the way down to your left, still following the red lights.
When you make it to the last red light cliff, you will need to jump around the corner to the left and land on a blue platform. Once here, you will be left with a small pathway with even more walls now trying to push you off. Wait for them to recede and move along.
Once you reach an area where you can stand, look down and to your left. You will finally see a ledge you can reach. Jump down to it. Then keep moving along the path until you reach a rock shelf moving up and down like an elevator. Hop on!
At the top of the elevator, jump over to the next ledge while avoiding the wall protrusions. Then move down the path. Make a left into a dark crevice and continue along until you come to a diamond-shaped hallway with all sorts of protrusions trying to impede you. Jump through it while avoiding them and make it to the end.
In the next room, you will find a bunch of small red ledges all equipped with their own Taken wall-boops: glowing portals that try to fling you off into the abyss. Fun, right? Platform across the area, timing your jumps so as to avoid the boops, and you should be fine.
There are some snipers here, too. So take out a few of them if you can. You don’t want to die to enemy fire or its distracting effects. The exit to the area is a small crack in the wall that is periodically covered by a switch. So time your entrance carefully.
Keep moving into the next room. At this point, you will hear a voice say “you shall drift.” This just means you’re going in the right direction. The new room you’re in will feature ball-shaped protrusions and portals on either side. Jump to the right side of the room, using the balls to platform your way to the final portal on the far right side. Enter it and drop down.
You will come into a well-lit room and the voice will say “there is no light here.” Just ignore it. Drop down just a bit and turn around to find a very small, well-hidden crevice for you to enter right next to a small light beam.
Keep moving through the tiny area. You will eventually find a cavernous room with a small blue ledge to the left. Hug the wall and keep moving along the ledge. It’ll come to a peak. Once it does, look down. See that tiny lit hole in the wall, way down there? You need to jump to it.
Head inside once you make the jump and follow the pathway until you see red again. Jump up. You’ll begin to hear all sorts of Taken noises. This means you have finally conquered the platforming section of the mission!
You want to have about 12 minutes or more left on the clock at this point. The combat section is difficult and time-consuming. So it’s important to get the platforming section down to almost speedrun-like precision. It may take a number of tries.
It probably will take a number of tries.
Taken Combat Hell
Now it’s time for some combat. There are lots of Taken in these next few rooms. Just be ready for a fight. Drop down into the area where the noises are coming from.
These next few areas are why you need a fireteam for this mission. The Taken have saved their best fighters for this area and you’re on a race against the clock to clear them out. Meanwhile, Taken wall-boops will send you flying and deal damage from basically every angle. Cover is difficult to find.
Focus on taking out the adds on the sides of the room while eliminating any blights you find. That will give you more room to circle the area and keep moving. Use your weapons wisely. Use Power ammo to take out enemies like Knights and kinetic weapons to finish off enemies like Vandals and Goblins.
Once every enemy and every blight is dead, a final blight will spawn at the back of the room. Kill it dead and you can proceed.
The second room is more of the same. Clear out adds and blights. Use Warlock Rifts and Well of Radiance, plus Titan Barricades, to stay safe. And just generally do your best to stay alive. Remember, the clock is ticking. Every second spent respawning is a second you don’t have to clear out the Taken.
The next room is the third and final one before the big boss. So keep that in mind while expanding your resources. This room features sniping Hobgoblins along with Wizards and Knights. The heavy hitters are here to mess you up. Clear the room and get ready for the final fight.
There are actually three massive bosses inside the boss room. Clear out all of the blights and the adds, first—especially the aggravating Centurions—and the final trio will spawn.
To fight the three bosses, sit in the back of the room where you entered. It offers the most cover and you don’t want to be out in the open. Throw down a Rift or a Well of Radiance and begin shooting at the baddies from a distance. Supers, scout rifles, sniper rifles, and linear fusion rifles are your friends here. Now it’s just a test of patience and time as you will try to chip away at their health pools while staying alive and fighting against the clock.
Once all three bosses are dead… the nightmare is over. Whisper of the Worm is yours! Congratulations on receiving one of the greatest weapons that Destiny 2 has ever had to offer. Once you’re done, consider checking out our quest guide for the Exotic Thunderlord, or maybe Luna’s Howl and Not Forgotten. Whatever you do next, have fun!