Destiny 2 Season of the Splicer is here and it’s time to elevate your fashion game. Along with new weapons, a 6 player activity, armor, story missions, and season pass, the heavily requested armor transmogrification feature is finally arriving. In this season, players will team up with the Fallen Captain Mithrax to stop the Vex from plunging Earth into total darkness. Along with all this new content, players can also experience the Vault of Glass raid for the first time in Destiny 2. The original raid in the base game, Vault of Glass is beloved by many in the community due to its encounter design and loot. Perhaps the most anticipated weapon returning is the 140 RPM hand cannon, Fatebringer.
How to Get Fatebringer
You can only obtain the Fatebringer in the Vault of Glass raid. Not counting opening the door, this weapon can drop from the third (Templar) and fourth encounter (Gatekeeper). Once the weapon drops, it has a chance to appear in any of the secret chests hidden throughout the activity. Additionally, after getting Fatebringer once, you can turn in your Spoils of Conquest for a random roll of this hand cannon. It costs 20 Spoils per weapon, so you will only be able to acquire one free Fatebringer during a full completion of the raid. However, since Spoils of Conquest can be farmed in raids, this is the most consistent way to ensure you get at least one of these to drop when you go through the Vault of Glass.
Fatebringer God Rolls
Fatebringer PVE God Roll
- Hammer-Forged Rifling
- Tactical Mag or Appended Mag
- Explosive Payload or Rewind Rounds
- Firefly or Frenzy
If you’re looking to take Fatebringer into PVE there are a few different good perk combinations you can hunt down. In the barrel slot we are looking for Hammer-Forged Rifling to increase the weapon’s range, making it easier to take down enemies without needing to be right on top of them. As for your magazine, I strongly suggest either Tactical or Appended Mag. The Fatebringer only has a base of 10 rounds, which is lower than most 140s, so you’ll absolutely want to increase the magazine size.
For the first primary perk slot, I like either Explosive Payload or Rewind Rounds. The former is terrific when combined with Firefly as not only gives us some AoE damage, but Firefly can kill any weakened enemies around the one killed. It’s a superb combination and, to many, are the absolute god roll perks you’ll want to earn. Alternatively, you can go with Rewind Rounds to get some ammo back in the magazine — assuming your aim is on point. If blowing up enemies isn’t your style, then Frenzy is great if you prioritize raw damage over anything else.
Fatebringer PVP God Roll
- Corkscrew Rifling or Hammer-Forged Rifling
- Accurized Rounds
- Tunnel Vision or Explosive Payload
- Killclip or Opening Shot
As for the PVP roll, I am going to highlight two perk combinations that are quite good. But first, let’s go over the magazine and barrel perks. Unsurprisingly, all of our choices for these slots are designed to increase our range stat as much as possible. Corkscrew Rifling and Hammer-Forged Rifling are all great options for this, while Accurized Rounds is a staple on PVP hand cannon rolls. Our first perk combination is Tunnel Vision and Killclip. Both of these focus on providing substantial benefits whenever you reload your weapon after a kill. While both of these are great by themselves, combining them makes Fatebringer an utter PVP powerhouse.
However, my preferred PVP roll is Explosive Payload and Opening Shot. While it’s not as outright impressive as the combo above, these two perks are remarkably consistent. Explosive Payload is great for making enemies flinch when they aim and Opening Shot just ensures we will almost always hit our target when we first pull the trigger.