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Season of the Witch is here in Destiny 2, and with that we’ve gotten a brand new ritual weapon called Malediction — a 120 RPM Kinetic Aggressive hand cannon. Here’s how players can obtain it, what the best perk choices are for PVE and PVP, and how to get its ritual ornament.

How to Get Malediction in Destiny 2

Players can obtain Malediction by ranking up with vendors of core playlists like Vanguard, Crucible, and Gambit. Players need to get to Rank 16 to unlock this hand cannon.

Malediction hand cannon god roll_fanbyte.jpg

Malediction Perks and God Rolls

Malediction has only one Fluted Barrel and one Flared Magwell magazine option. When it comes to perks, there are two choices in the third and fourth columns. The third column has Discord and Enlightened Action, a brand new perk. The fourth column has Harmony and Explosive Payload. The weapon does have four origin traits, one from each core playlist and a brand new origin trait called Wildcard. This origin trait states that “Final blows with this weapon have a chance to create experimental submunitions at the target's location.”

Malediction PVE God Roll

  • Fluted Barrel
  • Flared Magwell
  • Enlightened Action
  • Explosive Payload
  • Masterwork: Stability

With the recent hand cannon buffs, they feel great in PVE but more damage never hurts, so perks you should be looking for are Enlightened Action and Explosive Payload. The bonus to reload speed and handling from Enlightened Action complements Explosive Payload wonderfully, and allows players to consistently damage opponents — which is key in tougher activities. Discord can be an option for Malediction in lower-tier content where players can take advantage of mowing through enemies with Malediction, and another weapon to go with it. 

Malediction PVP God Roll

  • Fluted Barrel
  • Flared Magwell
  • Enlightened Action
  • Explosive Payload
  • Masterwork: Stability

Malediction is a 120 RPM Kinetic hand cannon, and while hand cannons aren’t exactly meta, a strong hand cannon with Explosive Payload is a threat to be reckoned with. It sports a decent stat package geared towards handling. Considering recent zoom and range changes, it makes sense to capitalize on handling as 120 RPM hand cannons are notoriously known for having low handling. With that in mind, the best perk in the third column would be Enlightened Action because it boosts your handling. The best column in the fourth column is once again, Explosive Payload. Explosive Payload rounds deal serious flinch to opponents at the other end of them and the extra damage could give players a leg up in duels.

How to get Malediction Ritual Ornaments

Each core playlist like Vanguard, Crucible and Gambit has a bonus ornaments for Malediction that sports decals of the respective playlists. Players can unlock these ornaments by resetting their ranks at the vendors for each playlist, and getting back to Rank 16 a second time. If players want to avoid resetting ranks, players can buy these skins from the Monument to Lost Lights for Glimmer and Ascendant Shards.

About the Author

Sahil Bajaj



"I understand that getting through the portal is important—" Crow began.

"It's more than important," Osiris interrupted. "It's our best chance to prevent the final shape, however the Witness conceives of it. Beyond that, it's a chance to study paracausality at a level we've never had access to before."

"I get it, I get it," Crow interjected.

The Hunter was overseeing the unloading of Spider's ship in the Eliksni Quarter. House of Light workers ferried crates into warehouses on ingenious Eliksni-made trollies. Normally, such a task would be outside of Crow's purview, but Spider couldn't be trusted to stick to his manifests, so here he was. Osiris stood back and watched the bustle with detachment.

"I've heard all the reasons," Crow continued. "And they all make sense. It's just…" He paused, trying to find a delicate way of broaching the subject.

"Savathûn," Osiris provided, his voice tinged with foreboding.

"Yeah," Crow replied. He shook his head in dismay. "We worked so hard to put her away. And after everything we went through—what YOU went through—we're just going to… bring her back?"

Under his mask, Osiris's lips pressed into a thin, tense line. In truth, the situation pained him greatly, but he would not allow his gnawing doubt to infect the young Hunter.

When he spoke, his voice came out as smooth and measured as always. "Guardians sacrifice more than their lives in defense of humanity. More than their friends. Or their Ghosts."

"We sacrifice our peace of mind. In many ways, it's our greatest loss," Osiris said, imagining Saint's concern. "But it's the price we pay for the knowledge we bear. For the power we wield."

"I know," Crow sighed, recalling Amanda's empty spot in the Hangar. "I know."