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FFXIV Dungeon Tier List — Every Dungeon Ranked (Un)scientifically

Prepare for our very serious ranking of all 84 Final Fantasy XIV dungeons. Extra points to the ones that made us cry.

While this is supposed to be fun and not very serious, behind every goof is a grain of truth! Final Fantasy XIV players know a good dungeon when they see one. We’re more than happy to rerun a bunch of these as we reminisce about our first time, or shake our heads in disappointment when queuing into others. It’s all love, though!

FFXIV dungeons have fallen into a specific gameplay formula — pull mobs, AoE them down, fight a boss, and do that three times. It’s still enjoyable, but most of the surprise and excitement comes down to a dungeon’s boss fight mechanics or its role in storytelling. I believe the latter is the biggest factor in making a great dungeon, which is why I’m quite biased toward the dungeons in Shadowbringers and Endwalker. However, I appreciate that A Realm Reborn was willing to venture beyond the now-established formula, even if most of its dungeons feel detached from the story compared to the ones in subsequent expansions. Plus, a lot of them take place in caves — cool caves, but still caves.

Nowadays, when I run an expert roulette and get The Dead Ends, I remain compelled by the evocative, pulse-pounding theme. I also get hyped to revisit Doma Castle and Ala Mhigo and remember what it was like to fight back against colonizers. And I don’t mind ushering a few sprouts through Haukke Manor. This leads into the question of how I’ve determined which dungeons belong in which tier: feelings. I went with my gut, and that’s that! Really, though, I took into account boss mechanics, visual presentation, narrative purpose, theme song, and just overall vibe.

Chie loves a good Twinning run.

As head of The Linkshell, I bear the responsibility of making the definitive FFXIV dungeon tier list, effectively ranking every FFXIV dungeon (all 84 of them) just because I can. But I’m also giving myself permission to update these rankings at any time — especially after Patch 6.1 reworks a few of the older ones. Who knows what the Duty Roulette will put me in? Maybe I’ll see a side of a dungeon I didn’t realize existed before! Anyway, here are the FFXIV dungeons ranked, divided into S, A, B, C, and D tiers (in reverse order).

D Tier FFXIV Dungeons

  • The Aurum Vale (Lv. 47) — Please don’t roulette me into this one, I’m brain-poisoned enough as it is.
  • The Thousand Maws of Toto-Rak (Lv. 24) — I’ll consider moving it up to C- tier after the 6.1 rework.

C Tier FFXIV Dungeons

C- Tier

  • Sastasha (Lv. 15) — Nothing spectacular, but a good introduction to dungeons for sprouts.
  • The Tam-Tara Deepcroft (Lv. 16) — Another easygoing dungeon for beginners. That’s all.

C Tier

  • The Praetorium / Castrum Meridianum (as roulettes) (Lv. 50) — At least the cutscenes give you time to clean around the house or share nefarious links in party chat.
  • Brayflox Longstop (Lv. 32) — I’ve been burned too many times as a Healer.
  • Cutter’s Cry (Lv. 38) — Sand everywhere. So much sand.
  • Halatali (Lv. 20) — Please pull the levers.
  • Dzemael Darkhold (Lv. 44) — I appreciate the attempt at new mechanics, but a little annoying to deal with.
  • The Tam-Tara Deepcroft (Hard) (Lv. 50) — Turning the dungeon red shows you mean business.

C+ Tier

  • Copperbell Mines (Lv. 17) — Some neat lil gimmicks for a beginner dungeon. Divide the slimes!
  • Halatali (Hard) (Lv. 50) — The one time a (Hard) version isn’t red.
  • The Sunken Temple of Qarn (Lv. 35) — Killing faces on floor buttons is still kinda neat.
  • The Sunken Temple of Qarn (Hard) (Lv. 50) — Cactuars and mummies!
  • Pharos Sirius (Hard) (Lv. 60) — Not as cool as the original, but still good. Leave the kobolds alone.
  • Sohm Al (Hard) (Lv. 60) — It’s okay, I can fight in caves again in Heavensward…
  • Hell’s Lid (Lv. 70) — More like Hell’s lit!
  • Castrum Abania (Lv. 69) — Heavy aesthetic emphasis on Magitek and machinery, it’s fine.
  • Snowcloak (Lv. 50) — Lots of snow. Like, a lot.
  • The Dusk Vigil (Lv. 51) — We heard you like snow.
  • The Lost City of Amdapor (Lv. 50) — The dream-like aesthetic is cool. Not a fan of poison, though.
  • The Stone Vigil (Hard) (Lv. 50) — Not gonna lie, I still don’t really get the cannon stuff in the second boss.
  • Malikah’s Well (Lv. 77) — Cool boss fight at the end, but definitely the weakest of the Shadowbringers bunch.

B Tier FFXIV Dungeons


  • Sastasha (Hard) (Lv. 50) — I just think it’s neat to see a different side of Sastasha.
  • Hullbreaker Isle (Hard) (Lv. 60) — Slafyrsyn’s wild for this one.
  • Saint Mocianne’s Arboretum (Lv. 60) — Plants are good. I appreciate an excuse to go explore the Dravanian Hinterlands.
  • Saint Mocianne’s Arboretum (Hard) (Lv. 70) — Tokkepchi is cute!
  • Copperbell Mines (Hard) (Lv. 50) — The friggin’ spriggans! Creative mechanics throughout, though.
  • The Stone Vigil (Lv. 41) — Very cold place, until dragons. Someone please use the cannons.
  • The Fractal Continuum (Hard) (Lv. 70) — Not quite as striking as the original, but that’s okay.
  • Neverreap (Lv. 60) — I just think tornadoes are annoying.
  • Haukke Manor (Lv. 28) — Still one of my favorites from A Realm Reborn, even after the 50th time!
  • The Wanderer’s Palace (Lv. 50) — You get to see a widdo Tonbewwy! I hate ‘em.
  • The Wanderer’s Palace (Hard) (Lv. 50) — Green.
  • The Sirensong Sea (Lv. 61) — Ooooh, scary ghosts lurk at sea!
  • Shisui of the Violet Tides (Lv. 63) — Who knew you could breathe underneath The Ruby Sea?
  • The Great Gubal Library (Hard) (Lv. 60) — Not quite as whimsical as the normal one. Still lots of books.

B Tier

  • The Lost City of Amdapor (Hard) (Lv. 60) — A rainy, more interesting version of Amdapor. Hold up… those bosses… I’ve seen them somewhere… hmm…
  • Amdapor Keep (Lv. 50) — Kinda spooky!
  • Amdapor Keep (Hard) (Lv. 50) — Even spookier!
  • Pharos Sirius (Lv. 50) — Always a cool feeling to plunge into a lore-heavy dungeon.
  • Haukke Manor (Hard) (Lv. 50) — The mansion is burning because that 1.0 dungeon theme is fire!
  • Sohm Al (Lv. 53) — I like Sohm, but not Al. Tioman can get it.
  • The Antitower (Lv. 60) — Them dolls ain’t it.
  • Xelphatol (Lv. 60) — I like dungeons that launch you into the sky.
  • Hullbreaker Isle (Lv. 50) — Neat tropical dungeon you’ll never roulette into.
  • Kugane Castle (Lv. 70) — Yojimbo better have my money.
  • Anamnesis Anyder (Lv.80) — When the baby beluga takes you into the deep blue sea.
  • Akadaemia Anyder (Lv. 80) — It’s wild running this one after Endwalker. Neat Final Fantasy VIII reference, too.

B+ Tier

  • Castrum Meridianum (the very first time) (Lv. 50) — Remember the first time you ran this super cool eight-player dungeon with full cutscenes? That was dope.
  • The Praetorium (the very first time) (Lv. 50) — Remember the first time you experienced such devastation to face Ultima Weapon? That was dope, too.
  • The Grand Cosmos (Lv. 80) — Lovely dungeon. Cool lore. It’s chill. Whimsical remix of the Lakeland theme!
  • Keeper of the Lake (Lv. 50) — Hell of a way to cap off A Realm Reborn. I still enjoy that Midgardsormr fight.
  • The Fractal Continuum (Lv. 60) — Allagan tech never looked so good.
  • The Great Gubal Library (Lv. 59) — Chill jazz and evil books, it’s a good time.
  • Sohr Khai (Lv. 60) — Love a good Heavensward dungeon in the sky.
  • Paglth’an (Lv. 80) — Open up this fucking pit!
  • The Burn (Lv. 70) — There’s something really chilling about going to an aetheric wasteland.
  • Matoya’s Relict (Lv. 80) — Mad whimsical. Could go for some slow-roasted porxie.

A Tier FFXIV Dungeons

A- Tier

  • The Swallow’s Compass (Lv. 70) — Awesome dungeon you rarely get to see nowadays.
  • Baelsar’s Wall (Lv. 60) — Magnificent transition from Heavensward to Stormblood. Don’t get sloppeh. I still haven’t recovered from the cutscene afterward.
  • Bardam’s Mettle (Lv. 65) — Nothing quite like that second boss! Miss my Steppe folks.
  • The Aetherochemical Research Facility (Lv. 60) — That sweet Allagan lore and aesthetic.
  • Dohn Mheg (Lv. 73) — One of the more visually inventive dungeons. Musical frogman is cool, too.
  • The Tower of Zot (Lv. 81) — Don’t sleep on Final Fantasy IV! Also has a really cool interpretation of the Magus Sisters.
  • The Tower of Babil (Lv. 83) — You have to turn into a frog and go sicko mode toward the end. Sick remix of the Garlean theme, too.
  • Vanaspati (Lv. 85) — By the Twelve, what a sad dungeon to run.
  • The Aitiascope (Lv. 89) — A bit standard mechanically, but an amazing lead-up for one of FFXIV’s best moments.

A Tier

  • The Qitana Ravel (Lv. 75) — Arguably one of the best dungeon theme songs. Chill La-hee beats to study to.
  • Smileton (Lv. 90) — The Loporrits built a 3D printer gone rogue! Sick jazz tune with Endwalker leitmotifs.
  • The Stigma Dreamscape (Lv. 90) — Always welcome a good Omega callback. Fun boss mechanics, too!
  • The Aery (Lv. 55) — Love to see Estinien’s Nidhogg in a fight.
  • Doma Castle (Lv. 67) — I’m a big fan of decolonization.
  • Ala Mhigo (Lv. 70) — I’m a really big fan of decolonization.

A+ Tier

  • Mt. Gulg (Lv. 79) — A visually arresting dungeon that intensifies the leadup to Shadowbringers’ conclusion. It uses “Torn from the Heavens” during boss fights, too!
  • The Vault (Lv. 57) — You get to fight alongside Aymeric! Then… oh god… oh no…
  • The Ghimlyt Dark (Lv. 70) — A spectacular way to end Stormblood and capture the scale of the war against the Garlean Empire. Everyone is here! Yugiri hits LB3!

S Tier FFXIV Dungeons

  • Holminster Switch (Lv. 71) — An unforgettable introduction to Shadowbringers. Incredible theme song to match the urgency and stakes for the GOAT expansion.
  • The Twinning (Lv. 80) — The lore. The connections. The music. The Crystal Tower. Just iconic.
  • The Heroes’ Gauntlet (Lv. 80) — Absolutely incredible way to close out the Shadowbringers story arc. And that medley/remix of all the expansion’s zone themes…
  • Ktisis Hyperborea (Lv. 87) — A visually stunning dungeon I can run with my parents and cool uncle to stop my sad uncle from doing bad stuff. God, the Elpis melody gets me every time.
  • The Dead Ends (Lv. 90) — Hey, look, it’s our own world (twice) if we don’t fucking do something about it!
  • Amaurot (Lv. 80) — I cry every time.

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