INDIVISIBLE

Lab Zero Workers, Skullgirls Players Detail Studio Owner’s Toxic Behavior

Over the weekend of Aug. 21, 2020, several prominent staffers from game studio Lab Zero publicly departed over Twitter. Many posted statements explaining why they were leaving. Some of these notes referenced a pattern of bad faith behavior from company owner, Mike “Mike Z” Zaimont, but there were very few…

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Indivisible Game

FEATURES

Fanbyte Morning News April 28, 2020

You can download this episode directly right here. Otherwise, check out the player above, or head to iTunes and Spotify. While you’re there, consider rating us or leaving a review. It helps. Seriously!

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NEWS

Indivisible is a Fighting Game Without the Punishment

There’s a concept in fighting games (and indeed most competitive games): the art of “punishing.” It’s the act of exploiting a moment of weakness — oftentimes when your opponent makes a mistake — and damaging them in some way. Indivisible, from the makers of Skullgirls, has some very obvious fighting game DNA.…

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Indivisible Game Impressions

FOLLOW US

Fanwidth Podcast Episode 036: Here Comes a New Challenger

This week, we have ourselves an incredibly special, incredibly long episode featuring a brand-new co-host. It’s time for Danielle Riendeau, the new Senior Editor of Fanbyte, to enter the ring! She surprises no one by bringing some fantastic energy and a lot of thoughts on horror into the mix. But…

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Outer Worlds Podcast

Indivisible Review: A Compelling, Pretty World Held Back by Bugs

Developer Lab Zero Games made a name for itself in 2012 with the 2D fighting game, Skullgirls. Its fantastic, hand-drawn animation and interesting character designs made even those who don’t normally play fighting games take notice. For its latest game, Indivisible, Lab Zero has brought those elements forward in an ambitious RPG with…

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Indivisible Game Review

REVIEWS

Power to the Prototype

Show us more prototypes! Being completely open about how games are made would be good for developers and players alike.

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Indivisible and Lab Zero

Talking to Mike Zaimont about game development is like opening Pandora’s Box. Normally he is a man of few words, but bring up the right topic and the conversation quickly becomes an explosion of information.

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