When grassland, forest, cave, volcano, ice, and water levels had all been invented, game designers reached for sweeter themes. Enter the dessert level.
- Magical and delicious-looking
- A welcome visual break from more traditional fare
- The encounter with sweetness on a titanic scale forces us to also confront decay, both dental and moral — the towers of confection we leap and race through cannot help but represent man's hubris and inevitably frustrated desire to control the forces of nature, to say nothing of the heavy and unevenly distributed human costs of the production and refinement of sugar itself
- The insect situation would be rough to say the least