Weapon mods in The Division 2 have been significantly overhauled. In the series’ debut, mods were heavily randomized, often providing bonuses for magazine size, critical hit chance, optimal range, and more. In the sequel, however, mods are no longer part of the loot system.
Ubisoft says these changes were due to too many “must-have” mods in the first game. Because so many mods were crucial, there were very few slots for true customization. Specifically, weapon handling and magazine size mods just ended up detracting from the overall experience.
- The Division 2 Weapon Guide – Exotics, Mods, Talents
- The Division 2 Class Guide: Specializations, Weapon Unlocks, Grenade Unlocks
- The Division 2 Dark Zone Guide: Rogue Ratings, Perks, & More
The Division 2 Mod Changes
As you play The Division 2, you’ll unlock mods to equip on your weapons. Once one is unlocked, it’s yours forever and can be used across any number of eligible weapons. There will still be weapon type exclusivity, though. Don’t expect to be able to equip a rifle clip onto your LMG.
All mods will have static rolls. That means the extended sniper clip that you get will be the exact same as mine, your friend’s, or anyone else’s.
In addition, all mods now have both positive and negative effects. Ubisoft gives weapon clips as a straightforward example: While you get more rounds per clip, you will take slightly longer to reload. Or maybe there’s a mod that reduces weapon kick, but also causes it to lose some overall accuracy or range. There is no such thing as a perfect mod anymore.
Weapon Mod Summary
If that’s too much for you to process, here’s a quick summary of how mods have changed from your experience in The Division.
- Mods are no longer dropped as loot.
- Must be unlocked through challenges of some sort.
- They now have static rolls.
- Can be equipped on all eligible weapons at once.
- Have both positive and negative effects.
Weapon Mod Types
While Ubisoft hasn’t quite confirmed all the different mod slots on any given weapon type, this is how things were handled with the original Division.
- Optics Rail: Change your weapon’s scope or sight. Certain scopes will allow you to go first-person.
- Magazine Slot: Upgrade your weapon’s magazine to hold more rounds, fire faster, and more.
- Underbarrel Rail: Add things like grips for less recoil, laser pointers for better accuracy, and more.
- Muzzle Slot: Add suppressors for stealth or other muzzles to change how bullets fire.
- Skin Slot: Personalize your weapon with various skins and tints.
How to Unlock Weapon Mods
Weapon mods can be unlocked in a few different ways. Your first weapon mod blueprints come from the Theater settlement and the improvements it asks of you.
Streamlined Iron Sights – Optics rail weapon mod that increases Reload Speed and decreases Critical Hit Chance.
Vertical Grip – Underbarrel rail weapon mod that increases Accuracy and decreases Stability.
Level 1 (Cost: 1) – Awards: Tactical small pouch magazine; fits any belt-fed weapon.
Level 2 – Awards: Balanced spring 5.56 mag; fits 5.56 assault style weapons.
Level 3 – Awards: Precision 7.62 mag; fits 7.62 assault style weapons.
Level 4 – Field pistol mag; fits sidearms.
Level 1 (Cost: 1) – Awards: Loud vent break 5.56 muzzle; fits 5.56 caliber muzzles.
Level 2 – Awards: Compensator 7.62; fits 7.62 caliber muzzles.
Level 3 – Awards: Small suppressor 9mm muzzle; fits 9mm caliber muzzles.
Level 4 – Osprey 45 suppressor; fits .45 caliber muzzles.
Level 1 (Cost: 1) – Awards: T2 micro red dot sight; fits short and long top rails.
Level 2 – Awards: Acog scope (4x); fits long top rails.
Level 1 (Cost: 1) – Awards: Short grip underbarrel attachment; fits long rails.
Level 2 – Awards: Compact coupled small laser pointer; fits non-rail couplings.
Gear Mod Summary
Gear mods still drop like normal loot with varying rarities and powers. They can increase a lot of different stats such as grenade damage or XP gains. Unlike weapon mods, gear mods do not have drawbacks.
How to Unlock Mods
We don’t know a ton about The Division 2 mod system just yet — particularly when it comes to actually unlocking the mods. But Ubisoft continues to reveal more information as we get closer to release.
We’ll be sure to update this guide (and the rest of our coverage) with more information as we get closer to release, too! Until then, feel free to check out any of our other guides for The Division 2 elsewhere on the site.