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Canis Major


Destiny 2 Season of the Lost is here and we’re heading back to The Dreaming City. Acting as a prologue to The Witch Queen expansion, this season revolves around freeing Savathun from her worm god to save Osiris from her clutches. Along with a new seasonal activity, players can also obtain new armor, weapons, exotics, and in-game consumables. Unsurprisingly, there is a new batch of seasonal weapons for players to hunt down and use. One of these is the potentially strong Canis Major grenade launcher.

How to Get Canis Major

You can earn Canis Major in a number of different ways, almost all of which involve spending Parallax Trajectory. The first is as a reward at the end of seasonal story missions, which are appearing weekly However, it appears that you can basically get any seasonal armor or weapon as a reward, so your chances are pretty slim. Another method is by opening the reward chance whenever you finish the Astral Alignment activity. Keep in mind, you will need to spend 150 Parallax Trajectory to receive a seasonal reward. You can unlock The Way Forward upgrade to give you a 10% chance at not consuming any Parallax Trajectory upon opening this chest. Additionally, the Canis Major can be given out as a reward via a rank-up package at the Wayfinder’s Compass or (very rarely) at the end of playlist activities.

All that being said, the best method for consistently farming the Canis Major is to focus Umbral Engrams at the H.E.L.M. There are four different Focused Umbral Engrams you can use to possibly earn this grenade launcher as a reward. The first two, Engram of the Found and Tools of the Lost, can be found in Tier I. In Tier 2, you can choose the Wayfinder’s Concussion focus to narrow the loot pool down to just the Fractethyst and Canis Major.

However, the best option is in Tier 3 and called Wayfinder’s Blast. Not only will this give you a 50% chance to earn a Canis Major, but each one will come with alternate perks in the primary columns. Despite being costing a whopping 600 Parallax Trajectory, it’s definitely worth the cost to raise your chances at a god roll. Just remember, you are limited to around five Tier 3 engrams a week so spend wisely!

Canis Major God Rolls

Canis Major PVE God Roll

  • Volatile Launch or Confined Launch
  • Spike Grenades
  • Clown Cartridge or Field Prep
  • Vorpal Weapon or Chain Reaction

When it comes to the Canis Major, there are surprisingly strong perk combinations you can acquire. Even though grenade launchers aren’t the best DPS option right now, it’s definitely worth picking up one for the future. In the first slot, you will want either Volatile Launch or Confined Launch. Both of these give us a whopping +15 to our Blast Radius, which is fantastic for grenade launchers. You’ll also want Spike Grenades since these increase the damage of direct hits, making this weapon especially useful against bosses or Champions.


In the first primary perk slot, I recommend either Field Prep or Clown Cartridge. Both are solid options, but if you are going for solely damaging bosses then I suggest Field Prep. Not only does it increase your reload speed but you get more rounds to fire at the enemy. Clown Cartridge is better for those who like to be on the go and don’t want to be confined to just using this firearm for big, static targets. Finally, the two perks to look out for are Vorpal Weapon and Chain Reaction. The former is an obvious choice if this is going to be your main damage source for bosses, while Chain Reaction lets you wipe out waves of enemies with only one or two grenades.

Canis Major PVP God Roll

  • Quick Launch
  • Proximity Grenades
  • Killing Wind
  • Rampage

Even though I personally find grenade launchers pretty inconsistent in PVP, there is a solid roll you can acquire. In the barrel slot, we are looking for Quick Launch to projectile’s velocity and handling. This allows us to swiftly take down mobile or multiple targets. As for our magazine, I personally like Proximity Grenades since they typically making securing kills much more consistent. However, you can go for Spike Grenades if you are confident that you can hit a Guardian instead of the area at their feet. We’re also picking Killing Wind for our first primary perk, as the benefits it offers after taking down our first foe are too good to ignore. Synergizing with Killing Wind is Rampage, which increases our damage for a brief period of time. These two together make this Power weapon far deadlier after each successive kill.

About the Author

Collin MacGregor

Collin MacGregor is the Guide Staff Writer at Fanbyte. He's also the person who willingly plays the support class (you're welcome) and continues to hold out for an Ape Escape remake.



Petra Venj and Ylaia sat together in a courtyard as the waning dusk of the Dreaming City settled in around them.

"I began the training first," Petra explained, "but I found it—difficult. It didn't come naturally to me. Not like this." She nodded toward the grenade launcher sitting beside her.

"Imar didn't make it any easier. He was one of the oldest, and the only male Techeun I ever met. I never felt like he gave me an honest chance." Petra paused to consider. "Maybe he'd already looked in the future and saw that I'd washed out."

"I didn't know exactly how unsuited I was until my sister started her training," Petra continued. "Right away, Pinar and I began having long conversations inside our dreams. We'd talk all night and wake up with full memories of what we'd said. That was the first time I realized how powerful she'd become."

Petra lowered her eyes. "Of course, Pinar was Imar's favorite. And the more quickly she progressed, the stronger our shared dreams became. It didn't take long before it was more than just talking."

"She began to manipulate the dreams—changing locations or her shape. I couldn't keep up. It was like being a passenger in my own head. Her dreams became my nightmares." Petra shook her head, as if dislodging an unwelcome memory. "That's when I quit the training and the dreams stopped."

"Eventually I found my place in the Corsairs," Petra mused, "but part of me wishes I had finished my training as a Techeun. If I had, maybe I could still find Pinar out there, in a dream somewhere." She plucked a blade of grass from between the paving stones and tossed it into the breeze.

After a pensive moment, Petra focused again on Ylaia. "So, my suggestion is to give the training a chance. If it takes, you'll know. And if not," she patted the grenade launcher at her side, "we've got plenty of other jobs for you."

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Launcher Barrel Slot

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Smart Drift Control

This barrel is broadly optimized for firing control. • Moderately controls recoil • Increases stability • Increases handling speed • Slightly increases projectile speed

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Quick Launch

This weapon's barrel provides faster projectiles and much faster aiming. • Greatly increases handling speed • Increases projectile speed

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Linear Compensator

This weapon's launch barrel is well-balanced. • Slightly increases projectile speed • Slightly increases blast radius • Slightly increases stability

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Hard Launch

This weapon's launch barrel is optimized for projectile speed. • Greatly increases projectile speed • Decreases stability • Slightly decreases blast radius

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This weapon is weighted for vertical recoil. • Greatly controls recoil • Increases stability • Increases handling speed

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Confined Launch

This weapon's launch parameters are particularly stable. • Greatly increases stability • Increases blast radius • Decreases projectile speed

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Volatile Launch

This weapon is optimized for an especially explosive payload. • Greatly increases blast radius • Slightly decreases handling speed • Slightly decreases projectile speed