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Ryan Stevens


We Need To Change How We Talk About Nintendo

Nintendo has long cultivated a corporate image of wholesomeness and ubiquitous franchises and mascots, beloved the world over. Like Willy Wonka’s chocolate factory, the walls of Nintendo are high, and how they make their games are shrouded in secrecy — often to an even greater degree than other AAA developers…

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The History of The Jump – Tinker

Video game mascots jump like fish breathe water. Or… something like that, anyway. Embedded above you is the first episode of Tinker. And it’s a doozy! Tinker is an examination of game mechanics: macro, micro, and all the sizes in between. I plan to both delve deep on what makes…

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Parallels: The Science of Jump Scares

It’s a great honor to debut our new show Parallels with the launch of the Fanbyte site. Parallels is here to trace the connections between the world and the virtual worlds we love to explore.  In the premiere episode, we’re looking at jump scares in video games just in time…

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