Tetris Effect Comes to PC July 23 with Enhanced Visuals, New Options

It's all connected.

The best game released in 2018 (in my opinion at least, and I’m right) sheds its PlayStation 4 exclusivity next week, when Tetris Effect comes to PC by way of the Epic Games Store. Available next Tuesday, July 23, the PC version of Tetris Effect is an enhanced port of the PlayStation 4 original, supporting resolutions beyond 4K with an upgraded slate of graphical options — more on those in a second. The port was handled by Monstars Inc. and Resonair, which developed the original game and have no relation to either the Monstar found in the Coheed and Cambria mythos or the Monstars from Space Jam.

Anyone who buys the game between now and August 6 will get it for $31.99 USD; after that, it returns to its original price of $39.99. Purchases made within that window also come with a “Digital Deluxe DLC” pack, which contains 10 4K desktop wallpapers and a seven track soundtrack sampler. And even though you can’t buy Tetris Effect through Steam, it still supports the HTC Vive for its optional VR mode, along with the Oculus Rift.

In both desktop and VR modes, Tetris Effect features enhanced textures and particle effects beyond those found in the PlayStation 4 original. A multitude of graphical options allow further tweaking of those new effects, in all the ways that PC kids have become so accustomed: Rendering scale options, texture filtering methods, anti-aliasing presets, particle volume settings, and so on.

Desktop mode retains the HDR functionality found in the PlayStation 4 version, which is a nice bonus for people with exceptionally expensive computer monitors. There’s also support for ultra-widescreen displays (no specific aspect ratios were given), as well as a completely unlocked framerate, provided that v-sync is disabled. (V-sync is a tool used by PC games to prevent screen tearing — it locks the game’s framerate to the monitor’s refresh rate, which inherently limits the maximum framerate possible.)

You can also customize your control set up, be it conventional or VR, though it’s unclear if Oculus/Vive controllers will actually support hands-on manipulation. My guess is that you’ll just be using the standard input buttons, since touching a tetromino directly is considered a felony in most states, and since the PSVR version didn’t have motion controls. Still, VR mode is definitely the way to experience Tetris Effect if you have the means, assuming that this new PC port runs as well as the PlayStation 4 version did. I played through the entire game with PSVR and it was a transcendental experience that I recommend to every human.

Finally, two small additions have been made to a couple of Tetris Effect‘s Effect Modes. Players can now set their own line clear goals in Chill Marathon and Quick Play modes, which went on indefinitely in the PlayStation 4 version. You can also choose a constant speed level in Quick Play mode, between 1 and 15, if you’re the type of person who likes to skip the tantric build of normal Tetris progression and get right to slamming blocks around.


Jordan Mallory

Jordan is a frog that lives in Texas and loves Girls Generation. He's also the Fanbyte Podcast Producer! Before that he wrote video game news for almost ten years at a lot of websites you've heard of, including this one.

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