Teamfight Tactics Patch 9.14 TFT Patch Notes – Twisted Fate, Ranked Queue, Shapeshifters Nerfed

The first Teamfight Tactics patch is almost here! Scheduled to release tomorrow, we’ve got the final list of TFT patch notes for patch 9.14! Included is the addition of Twisted Fate, the enabling of ranked queue, and a whole bunch of buffs and nerfs to each of the champion tiers!

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TFT Patch 9.14 Patch Notes

Hey Tacticians, welcome to the first official Teamfight Tactics patch notes!

From now on, you can expect TFT patch notes almost every week. For those accustomed to League of Legends’ schedule, note that TFT will be patching in a weekly cadence, split between the regularly scheduled League of Legends patch with larger changes and a B-side one on the second week of that patch limited to balance changes and emergent bugfixes. The format of the patch notes will be a little different in light of the weekly cadence.

This first official patch week we have a whole host of changes. First, Twisted Fate is warping in to the Convergence for all your piracy and spell-slinging needs. Then, if you’re the competitive type, get ready to start climbing because the ranked Beta Season is coming and as they say, “RNG is a ladder.” Finally, a minion or monster will now drop gold in the event that you do not get any items from a PvE round.

We made a boatload of balance changes and bugfixes, and amidst the chaos a few themes should emerge. Many tier 3 champions felt underpowered and not worth picking up given their price, so we’re buffing a number of them to make them worth considering even at a single star. Conversely, many tier 4 champions have been nerfed as they were proving to be powerhouses sometimes even without the need for synergies or additional stars.

Got lost looking for League of Legends patch notes? Take this magical journey.

TFT Patch 9.14 Patch Changes

Twisted Fate

  • Cost: 2g
  • Traits: Pirate, Sorcerer
  • Ability: Pick a Card—Twisted Fate throws a card that randomly stuns (Gold), deals damage around his target (Red), or restores mana to himself and nearby allies (Blue)


From Iron to Challenger: Teamfight Tactics ranked Beta Season starts in patch 9.14. If you want to learn more about our ranked system check out the developer journal on the topic.

Attack Speed Changes

We’ve changed all champions’ attack speed ratios so that attack speed bonuses are now calculated based on a percent of the champion’s base attack speed. In short, champions with lower base attack speeds will receive less benefit from attack speed items. Certain champions and attack speed granting items have been adjusted in this patch to compensate.

Champion Attack Speed Ratios: 1.0 ⇒ champion base attack speed

PvE Rounds

  • In the event that you do not get an item during a PvE round, one of the minions, monsters, or epic monsters will now drop gold instead.
  • Dragon and Elder Dragon no longer benefit from the Dragon Trait bonuses. All sorcery comps rejoice.

Ranked Premade Restrictions

The ranked premade party size is now limited to three players at all ranks. Down from five below plat.

Level Breakpoints

  • XP to 9: 70 ⇒ 64

Ability Targeting

  • Abilities that target low health champions now determine “lowest health” by HP percentage instead of total HP


When you reroll your shop after leveling up from round XP, the shop is rolled at your new level instead of your old level

User Interface

  • Added “Streak” indicator next to gold total. It displays your current streak (win or loss) and the rewards for maintaining streaks of different lengths
  • Added a combat recap so you can see how much damage each champion deals each round.
  • Added champion stats (attack damage, armor, magic resist etc) on their pop up inspect panel when you right click

Trait Changes

  • Demon – Mana burn chance: 40/60/80% ⇒ 25/50/85%
  • Elementalist – Golem health: 3000 ⇒ 2500, Golem Attack damage: 200 ⇒ 100
  • Guardian – Armor buff: Stacks up to 2 times ⇒ Stacks any number of time
  • Gunslinger – Improved visualization of Gunslinger AoE attacks, Fixed some bugs where Gunslinger extra attacks could fail to fire at high attack speeds, Extra Units Hit: 1/all 1/2
  • Pirate – Average gold per chest: 2 ⇒ 1.6
  • Shapeshifter – Transform health gain: 100% ⇒ 60%
  • Wild – Attack speed per stack: 7% ⇒ 8%

Bugfix: Shapeshifters will now gain the correct amount of health when they transform, previously they would fail to take into account the health they gained from their star level.

Tier 1 Champion Changes


  • No longer casts his ability at times when no enemies would be in range at start of cast


  • Cost: 2 ⇒ 1
  • Spiderlings now benefit from the Demon Origin effect
  • Mana cost: 75 ⇒ 100
  • Number of spiderlings: 2/3/4 ⇒ 1/2/4
  • Health: 500 ⇒ 450
  • Armor: 25 ⇒ 20


  • Attack speed: 0.7 ⇒ 1.0
  • Damage: 100-250 ⇒ 100-400


  • Health: 500 ⇒ 450


  • Attack Speed: 0.6 ⇒ 0.65


  • Ability now applies on-hit effects

Tier 2 Champion Changes


  • Fixed a bug where Ahri’s ability wouldn’t deal damage while she was dead
  • Now retargets her ability if the target dies during the cast time
  • Ability targeting: Random enemy ⇒ Current attack target


  • Fixed a bug where Blitz could hook a unit off the board if he died while casting
  • Nearby allies are now more likely to target the unit Blitzcrank pulls


  • Fixed Braum’s tooltip to properly reflect that his shield reduces a percentage of all incoming damage
  • Damage reduction: 60-90% ⇒ 70-90%
  • Mana cost: 75 ⇒ 50
  • Ability targeting: nearest enemy ⇒ furthest enemy


  • Relentless Pursuit second shot damage: 65/150/235 ⇒ 150/250/350


Mana cost: 100 ⇒ 125
Starting mana: 50 ⇒ 75


Burrow duration: 1.5 ⇒ 1
Knockup duration: 1.25 ⇒ 1.75
Damage: 150-250 ⇒ 150-350


  • Starting mana: 50 ⇒ 100

Tier 3 Champion Changes


  • Mana cost: 100 ⇒ 75
  • Damage: 350-850 ⇒ 400-1000


  • Health: 550 ⇒ 600
  • Execute threshold: 50% HP ⇒ 65% HP
  • Execute damage multiplier: 300/400/500% ⇒ 300/500/700%
  • Eve’s ability now roots targets during the cast time (0.35s) to prevent them from moving out of the area of effect.


  • Ability now applies on-hit effects
  • Fixed a number of bugs with animations and barrel chains
  • Attack speed: 0.6 ⇒ 0.65
  • Health: 650 ⇒ 700


  • Fixed a bug where her ability wasn’t properly preventing enemy healing


  • Damage: 300-660 ⇒ 400-900
  • Attack damage: 60 ⇒ 70


No longer casts her ability at times when no enemies would be in range at start of cast
Damage: 250-450 ⇒ 300-450


  • Armor: 30 ⇒ 40
  • Stun duration: 1.5/2.5/3.5 ⇒ 2/3/4
  • Number of targets hit: 1 ⇒ 1/2/3


  • Savagery’s attack speed buff is now multiplicative (it increases Rengar’s attack speed ratio)


  • Attack speed: 0.65 ⇒ 0.7
  • Health: 550 ⇒ 650
  • Bonus attack damage while dragon: 60-160 ⇒ 100-200


  • Damage to lower star champions: 9999 ⇒ 19999
  • Mana cost: 85 ⇒ 75


  • Health: 650 ⇒ 700
  • Attack speed: 0.55 ⇒ 0.65
  • Mana cost: 100 ⇒ 75
  • Lightning attack damage ratio: 60-100% ⇒ 80-100%

Tier 4 Champion Changes


  • Fixed a number of bugs that would sometimes cause her ability to not deal damage
  • No longer casts her ability at times when no enemies would be in range at start of cast


  • Mana cost: 100 ⇒ 125


  • Health: 1100 ⇒ 1000
  • Knockup duration: 2/2.25/2.5 ⇒ 1.5/2/2.5


  • Attack speed: 0.85 ⇒ 0.75


  • Health: 850 ⇒ 750
  • Armor: 35 ⇒ 30


  • Mana cost: 150 ⇒ 100


  • Stun duration: 3/4/5 ⇒ 2/3.5/5

Tier 5 Champion Changes


  • Ability no longer cancels when Anivia dies

Miss Fortune

  • Ability targeting: random enemy ⇒ current attack target
  • Now retargets her ability if the target dies during the windup
  • Fixed a bug where Miss Fortune would sometimes move and change her ult’s trajectory while channeling
  • Mana cost: 75 ⇒ 100


  • Ability now applies on-hit effects
  • Knockup duration: 1.25 ⇒ 1.5
  • Damage: 150/250/350 ⇒ 150/350/550

Item Changes


  • Items no longer benefit from Ability Power
  • Spatula now doubles the stat power of its sister component. For example: Youmuu’s Ghostblade grants 40 Attack Damage
  • Every NPC Round now drops a reward. Rewards that can be dropped include item components and gold.

Cursed Blade

  • Can now reduce targets to 0 stars.
  • Fixed a bug where Cursed Blade would reset an enemy champion’s level if it triggered a second time.

Frozen Heart

  • Effect now applies more consistently to any unit near the wearer

Guardian Angel

  • Revive delay: 4 sec ⇒ 2 sec
  • Health restored: 500 ⇒ 1000
  • Bugfix: Guardian Angel now properly clears Grievous Wounds

Guinsoo’s Rageblade

  • Attack Speed per stack: 3% ⇒ 4%

Hextech Gunblade

  • Fixed a bug where spell vamp was sometimes not properly granted
  • No longer benefits from item effects (looking at you Shyvanna with Thornmail)

Ionic Spark

  • Now deals true damage instead of magic damage
  • Fixed a bug where Ionic Spark was applying 75 damage instead of 200

Locket of the Iron Solari

  • Now shields the wearer and the champions two spaces to the left and right of the wearer at the start of the round
  • Shield value: 200 ⇒ 300

Luden’s Echo

  • Fixed a bug where targets weren’t taking the correct amount of damage
  • Fixed a bug where Luden’s would proc on basic attack hits but not on ability hits
  • Primary target damage: 100 ⇒ 200
  • AoE Damage: 0 + 1.0 AP ⇒ 200


  • Max HP damage per second: 2.5% ⇒ 3%

Rapidfire Cannon

  • Now updates in response to range changes (RIP RFC Nidalee)

Recurve Bow

  • Attack Speed: 15% ⇒ 20%


  • Now triggers at 25% health
  • No longer damages enemies

Runaan’s Hurricane

  • Bolts: 2 ⇒ 1
  • Bolt Damage: 50% ⇒ 25%
  • Now applies on-hit effects

Seraph’s Embrace

  • Fixed a bug where Seraph’s effect wouldn’t stack

Statikk Shiv

  • Now always hits 3 additional targets, rather than all champions in a frontal cone
  • Now only activates a maximum of one time per launch attack


  • Reflect damage: 35% of physical damage taken ⇒ 100% of physical damage mitigated
  • Damage type: Magic damage ⇒ True damage


  • Regen: 3% max HP ⇒ 6% missing HP

Zeke’s Herald

  • Now only grants attack speed to champions two spaces to the left and right of the wearer
  • Attack Speed Aura: 10% ⇒ 15%


  • Updated missile VFX on Enchanted Crystal Arrow
  • Enchanted Crystal Arrow now plays sounds
  • Fixed a bug where champions leveling upon combining from a shared draft selection sometimes duplicated the champion
  • Reconnecting to a TFT game will no longer prevent end of game stats from being displayed
  • Fixed a number of bugs that would cause melee champions to AFK and stop moving
  • A billion other bugfixes listed in the sections above

And that’s it! We’ll be updating all of our Teamfight Tactics guides today to reflect this new information. We’ll also be bringing you more important coverage once this patch actually goes live tomorrow! The meta will surely be shaken up and we wouldn’t want you not knowing what’s changed.


Dillon Skiffington

Dillon is the Guides Editor at Fanbyte. He can't seem to quit games as a service or looter shooters — unfortunate news for his backlog, really. Can't get enough game art, soundtracks, or space games. You can find him on Twitter @Squiblon.

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