Dota Underlords Update Patch Notes – Proto Pass, Scoreboard, & Post-Game Summary

While the highlight of the latest Dota Underlords patch is easily the all-new Proto Pass which comes with free rewards, there were a slew of other changes also pushed live. For one, the scoreboard UI has been reworked and improved. And if you’ve ever found yourself wondering what went wrong during the match, Valve has updated the post game screen to show items, alliances, and a scoreboard overview.

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On the balance side Medusa’s Split Shot has had its extra shots dropped from three to two. Also Venomancer wards have positive, rather than negative, magic resist. You can catch the full patch notes below!

General Changes

  • Scoreboard UI improved.
  • Post game now shows items and alliances.
  • Post game now includes scoreboard overview.
  • General UI improvements and bug fixes for different aspect ratios and devices.
  • Expanding on last week’s change: Combat continues until all projectiles have completed their travel, up to a max of 5 seconds.
  • Fixed Neutrals not displaying stats correctly in the unit stats panel in combat.
  • Fixed heroes stunned with short duration spells (like Clockwerk’s Battery Assault) resetting their attack timers and thus attacking faster than allowed.
  • Increased accuracy of the matchmaking system at high skill levels.

Alliance Changes

  • Apply alliance effects to summons.
  • Make alliance indicators properly dynamic in the UI (Fall From Grace now shows properly on humans, etc.).
  • Warlock alliance no longer triggers on item activate, just spell activate.

Hero Changes

  • Fixed Venomancer wards having -50% magic resist instead of 50% magic resist.
  • Fixed DisruptorAlchemist spells not continuing their effects after their death.
  • Gyrocopter no longer targets units in the air when casting Call Down.
  • Medusa:
    • Split Shot:
      • Changed extra shots from 3 to 2.
      • Will ignore nearby targets that happen to be outside Medusa’s attack range.
  • Axe:
    • Berserker’s Call:
      • Since you can’t cast spells while taunted, and since we are using the Silence effect, getting taunted now officially silences.

Item Changes

  • Fixed Big-Time Contract sometimes not applying.
  • Aegis has changed: it now only activates on damage that would otherwise be fatal. It no longer preserves streaks.
  • Fixed Divine Rapier being removed at the start of combat. Losing a Divine Rapier now no longer removes a potential item slot.
  • Tooth and Claw now has proper duration.
  • Fix Silver Lining crash.
  • Fix missing name for Eidolons.
  • Fix Wicked Intent amplifying regen instead of dampening it.
  • Fix crazy numbers on healing display when Wicked Intent is in play.
  • Units blinking using Blink Dagger will clear their active target and reacquire once the blink is done. Fixes units chasing their original enemy.
  • Coordinated Assault auras don’t stack. NOTE: More than one copy will still increase the bonus.
  • Fall From Grace: item description changed to make clearer that the item turns Human into Heartless, it does not add Heartless as an additional alliance.

Mobile Changes

  • Hide from your big boss: Steam invisible mode is now supported.
  • More performance improvements on both iOS and Android platforms.

And there you have it! Thanks for reading the latest Dota Underlords patch notes. For more information, be sure to check back later.

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Dillon Skiffington

Content Editor at Fanbyte, Dillon is currently trading in Elder Scrolls Online, waiting to play the Witcher 3 DLC, and flying across rooftops in Mirror's Edge: Catalyst.

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