Dauntless servers are having a seriously tough time, now that the game has come to consoles and the Epic Games Store. The free-to-play, Monster Hunter-like game was previously only available in a custom launcher. But now that it’s gone much wider (and introduced cross-play between PC and consoles) Dauntless matchmaking queues are rough. Some players are even reporting wait times as long as three or more hours. Though that’s probably a good sign in the long run.
These wait times are probably the result of “over half a million” new players entering Dauntless within 24 hours of each other. Developer Phoenix Labs added that this has pushed the game past four million total players worldwide. Not bad! It’ll just be interesting to see how many of those new players put up with the astronomical wait times.
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For my part, I tried logging into Dauntless today at about 3 p.m. Central — not exactly peak hours in North America. I was met with a 30-minute server queue. That’s a damn sight more reasonable than three hours, I’ll grant, but I was unfortunately kicked from the server only two minutes into the tutorial. Clearly there are some kinks to work out as the game rockets into the spotlight.
Phoenix Labs, for its part, seems completely aware of the issues. The developer’s official Twitter account says the studio has already improved Dauntless server capacity, and is looking into crashes. Servers were also turned off shortly before my midday attempt — and were turning back on slowly. That might explain my specific issue.
????️ Service Returning ????️
We are turning our servers back on SLOWLY. Please know that you may encounter long queues as we gets things back up to speed. We’re continuing to monitor matchmaking and performance and will update (as always) if anything changes.
— Dauntless (@PlayDauntless) May 23, 2019
Dauntless Server Maintenance and Matchmaking
What little I did manage to play felt good, at least. Dauntless definitely shares the “animation priority” of Monster Hunter and its ilk — where you have to wait for your attack to finish before you can move or act again. I still felt undeniably more nimble than in Monster Hunter: World or Generations Ultimate. And I’m interested to see how much that changes depending on what weapon I’m using. If Dauntless is truly anything like its obvious inspirations, your chosen arsenal should play a major factor in how you move around.
I’m not quite as sold on the look of the game. It’s definitely colorful, which is always a plus for me, and I like the mildly sci-fi vibe I’m getting. That definitely helps set it apart from Monster Hunter in some key ways. The character designs, however, have that same nondescript “CG family film” vibe as Fortnite. Given that Dauntless is a game about slaying monsters, to get better gear, to look cooler and cooler… Well, the art style doesn’t inspire me to grind for better gear. Not yet, anyway. Obviously I haven’t had a lot of time to let it grow on me.
And Phoenix Labs seems committed to the long haul — at least according to its website. The game has already been around for quite some time, and its roadmap teases a Dauntless Season 5 Hunt Pass, along with various other updates. Clearly there’s room for new stuff to grab my attention. Let’s just hope the Dauntless servers are up and operational soon, so I can take a look for myself!