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Destiny 2 beta impressions

The long-awaited Destiny 2 beta is live! Well, for some folks anyway. Regardless, this is the general public’s first firsthand look at a slice of Bungie’s upcoming sequel. For fans of the...

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This EMT is making a game about saving lives in NYC

There is nothing in America like the 911 system in New York City.

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Valley gives you super-legs-- and lets you do a LOT of jumping

Remember Slender? (Slender: The Arrival, specifically?) Its small development team — Blue Isle Studios — has grown, and the new project they’re working on is bigger, too. They’ve gone fr...

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Infinite Arms preview

Infinite Arms is a free-to-play mobile game being developed by newly formed Jumo, Inc. Jumo brings together names from both the toy and gaming worlds: Keiichi Yano (Elite ...

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The makers of Tower of Guns aim high with Mothergunship

You’re all alone on a huge spaceship. You’ve got a modular gun, some parts, and a station to put it together on. Standing between you and the self-destruct button is a horde of drones, turrets, and ot...

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Conarium is lore-heavy Lovecraft

If Conarium can claim anything, it can claim that it’s accurate to the HP Lovecraft Experience. It’s got accurate Elder Things! References to mythology and the occult! Language patterns and foible...

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Even the Ocean Preview

“If you’re trying to make a really accessible game,” Joni Kittaka laughs, “then action platformer with walljumping is really not what you should do.”

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Exanima Preview

At first glance, Exanima looks like virtually any other Diablo clone on the market. The dimly-lit dungeons and isometric perspective do little to combat that perception. You’ll spend...

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Outreach hands-on impressions

Outreach is a zero-gravity game, described by the design team as a “first-person floater.” And I have just floated off into the vacuum of space for a third consecutive time.

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Hands-on with Destiny 2: Forsaken's new Gambit mode

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Atlas Reactor Preview

How often have we been promised innovation? How often have publishers and developers alike thrown out that tantalizing i-word in a vain endeavour in tempting us? How often have our hopes been shattere...

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Noct Preview

For such a visually sparse game, so many elements of Noct’s design are luxurious in the extreme—the light bounce to the menu text, the intimate sound of hurried typing that accompanies the dialog, the...