INTERVIEWS

Why 2016 is the perfect time for a noir thriller about the Berlin Wall

We chat with the lead designer behind upcoming alternate-history tactics game All Walls Must Fall.

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Behind The Wit.NES, an 8-bit demake of the year’s most talked-about puzzle game

We spoke with the homebrew developer turning Jonathan Blow's The Witness into something you can run on an actual Nintendo.

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The Skyrim player they call ‘Grandma’

'I think the people who say words like 'too old' are not young at heart.'

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Behind the Scenes at itch.io: an Interview with Amos Wenger

With games download site itch.io now entering its fourth year, Amos Wenger discusses the values at the heart of the company, working with Overland developer Finji, and the platform’s surprising best-seller.

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Turning the Zero Escape games into reality: an interview with the game runners of SCRAP

Real-life room escape games are fast becoming the next big thing. We spoke with two of the people helping bring them to the States.

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Cast ADR1FT with Adam Orth

In 2013, game designer Adam Orth made an unfortunate name for himself on social media. Now he's back with ADR1FT, a virtual reality survival game about space, inertia, and hopelessness.

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Of cannibals and time travelers: a conversation with Zach Gage

New York-based artist and independent developer Zach Gage has dabbled in everything from punishing survival games (Tharsis) to funny mobile titles (Ridiculous Fishing). We just couldn't resist asking him about a few secrets (other than the fact he's from the future).

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Near Death will be ‘harsher than traditional survival sims’

In this ZAM exclusive, Near Death's Kent Hudson (Bioshock 2, The Novelist) shares why Antarctica is the closest thing we have to a hostile alien world on our own planet.

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The zombie apocalypse, 10 years on

This small group of dedicated players have been playing the same abandoned browser game together, almost continuously, for ten whole years. What keeps small communities stuck to dying games like this one?

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Inside the Retro Game Development Community

What do you do when your favorite console is retired? Keep making games for it, obviously! These are the developers who are still making games for the NES, the N64, and the Dreamcast.

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The Half A Press Sensation

Scott Buchanan's quest to play Super Mario 64 without jumping.

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Is there a Baldur’s Gate 3 in our future?

Newly-minted Beamdog Creative Director David Gaider is tight-lipped, but all signs point to more from this series on the horizon.

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Deadly Tower of Monsters: An interview with ACE Team

Not many teams are able to deliver something completely different every time they make a game, though. That’s why Andres, Carlos, and Edmundo Bordeu, the three brothers behind Deadly Tower of Monsters, are so impressive.

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Donna Prior: The Life of a Community Manager

TERA Online's community team lead opens up about balancing the needs of developers and players.

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Anthony Burch: diversity is common sense

The Borderlands 2 writer shares his list of practical reasons for diversifying games.

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Game Addiction: Knowing When to Disconnect

An interview with Daniel Villarreal on the warning signs of game addiction.

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Morgan Jaffit: From Freedom Force to Hand of Fate

An interview with a developer who went from Irrational to independent

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Planetbase’s update strategy

How to handle a hungry fanbase

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Prison Architect’s Early Access Strategy

Three years after starting open development, Prison Architect 1.0 has launched.

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