INTERVIEWS
Kris Ligman Jun 17, 2016. 7 minute read
Why 2016 is the perfect time for a noir thriller about the Berlin Wall
We chat with the lead designer behind upcoming alternate-history tactics game All Walls Must Fall.
READ MORE >Kris Ligman Jun 13, 2016. 5 minute read
Behind The Wit.NES, an 8-bit demake of the year’s most talked-about puzzle game
We spoke with the homebrew developer turning Jonathan Blow's The Witness into something you can run on an actual Nintendo.
READ MORE >Kris Ligman Jun 7, 2016. 5 minute read
The Skyrim player they call ‘Grandma’
'I think the people who say words like 'too old' are not young at heart.'
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Andrew Gordon May 20, 2016. 7 minute read
Behind the Scenes at itch.io: an Interview with Amos Wenger
With games download site itch.io now entering its fourth year, Amos Wenger discusses the values at the heart of the company, working with Overland developer Finji, and the platform’s surprising best-seller.
READ MORE >Kris Ligman May 5, 2016. 5 minute read
Turning the Zero Escape games into reality: an interview with the game runners of SCRAP
Real-life room escape games are fast becoming the next big thing. We spoke with two of the people helping bring them to the States.
READ MORE >Kris Ligman Apr 8, 2016. 6 minute read
Cast ADR1FT with Adam Orth
In 2013, game designer Adam Orth made an unfortunate name for himself on social media. Now he's back with ADR1FT, a virtual reality survival game about space, inertia, and hopelessness.
READ MORE >Kris Ligman Mar 25, 2016. 14 minute read
Of cannibals and time travelers: a conversation with Zach Gage
New York-based artist and independent developer Zach Gage has dabbled in everything from punishing survival games (Tharsis) to funny mobile titles (Ridiculous Fishing). We just couldn't resist asking him about a few secrets (other than the fact he's from the future).
READ MORE >Kris Ligman Mar 10, 2016. 7 minute read
Near Death will be ‘harsher than traditional survival sims’
In this ZAM exclusive, Near Death's Kent Hudson (Bioshock 2, The Novelist) shares why Antarctica is the closest thing we have to a hostile alien world on our own planet.
READ MORE >Rollin Bishop Mar 8, 2016. 9 minute read
The zombie apocalypse, 10 years on
This small group of dedicated players have been playing the same abandoned browser game together, almost continuously, for ten whole years. What keeps small communities stuck to dying games like this one?
READ MORE >Todd Mitchell Feb 26, 2016. 16 minute read
Inside the Retro Game Development Community
What do you do when your favorite console is retired? Keep making games for it, obviously! These are the developers who are still making games for the NES, the N64, and the Dreamcast.
READ MORE >Joe Koeller Feb 19, 2016. 6 minute read
The Half A Press Sensation
Scott Buchanan's quest to play Super Mario 64 without jumping.
READ MORE >Kris Ligman Feb 15, 2016. 4 minute read
Is there a Baldur’s Gate 3 in our future?
Newly-minted Beamdog Creative Director David Gaider is tight-lipped, but all signs point to more from this series on the horizon.
READ MORE >David Jagneaux Jan 21, 2016. 4 minute read
Deadly Tower of Monsters: An interview with ACE Team
Not many teams are able to deliver something completely different every time they make a game, though. That’s why Andres, Carlos, and Edmundo Bordeu, the three brothers behind Deadly Tower of Monsters, are so impressive.
READ MORE >David Jagneaux Jan 15, 2016. 5 minute read
Donna Prior: The Life of a Community Manager
TERA Online's community team lead opens up about balancing the needs of developers and players.
READ MORE >Richard James Jan 5, 2016. 4 minute read
Anthony Burch: diversity is common sense
The Borderlands 2 writer shares his list of practical reasons for diversifying games.
READ MORE >Richard James Dec 30, 2015. 8 minute read
Game Addiction: Knowing When to Disconnect
An interview with Daniel Villarreal on the warning signs of game addiction.
READ MORE >Jody MacGregor Nov 24, 2015. 10 minute read
Morgan Jaffit: From Freedom Force to Hand of Fate
An interview with a developer who went from Irrational to independent
READ MORE >Tyler Omichinski Nov 11, 2015. 4 minute read
Planetbase’s update strategy
How to handle a hungry fanbase
READ MORE >Michael Stubbs Oct 30, 2015. 5 minute read
Prison Architect’s Early Access Strategy
Three years after starting open development, Prison Architect 1.0 has launched.
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