INTERVIEWS
Max Covill Mar 28, 2017. 8 minute read
From stage to outer space with Tacoma’s Steve Gaynor
For its next game, the studio behind Gone Home is looking to the stars.
READ MORE >Kris Ligman Mar 27, 2017. 7 minute read
The sublime horror of the unknown: Ian Dallas and What Remains of Edith Finch
Giant Sparrow director Ian Dallas sits down with us to chat the aesthetics underpinning his new collection of weird tales.
READ MORE >Kris Ligman Mar 4, 2017. 11 minute read
Why the makers of Banner Saga went back to Kickstarter for their third game
And what do they think of the idea that their games share an environmentalist message?
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Zoyander Street Jan 31, 2017. Less than a minute
Watch: the making of Portal 2: The (Unauthorized) Musical
After making a viral splash on social media, the Geekenders' Portal 2 music adaptation has returned for a second run.
READ MORE >Kris Ligman Jan 23, 2017. 7 minute read
Exploring real-life protests in Riot: Civil Unrest
What are the social dynamics of a street protest? We interviewed lead designer Leonard Menchiari about his upcoming 'riot simulator.'
READ MORE >James O'Connor Jan 10, 2017. 9 minute read
Talking Games with Psychologist Laura Crawford
This psychologist frequently consults with AAA games on the psychology behind their players' preferences.
READ MORE >Kris Ligman Jan 2, 2017. 10 minute read
Daughter sims and Clinton jokes: a conversation with the original localizer behind Princess Maker 2
In the 1990s, Tim Trzepacz tried to bring Princess Maker 2 to the world. It failed, but decades later, he's finally seeing the game enjoy an official English release.
READ MORE >Jack Yarwood Dec 29, 2016. 4 minute read
The making of Burly Men at Sea
How did a husband-and-wife duo create this charming Scandinavian fairy tale? 'We set out on our own adventure.'
READ MORE >Kris Ligman Dec 26, 2016. 7 minute read
A Tango for Two: Isaac Schankler talks music and Ladykiller in a Bind
Game composer Isaac Schankler discusses telling story through music in Christine Love's new erotic thriller.
READ MORE >Kris Ligman Dec 23, 2016. 10 minute read
Become a Glitch Girl in Just 10 Seconds: A conversation with Andi McClure
Programmer, artist, and maker-of-wonderful-esoterica Andi McClure shares insights on games, woodland creatures, and collaborating with Corrypt developer Michael Brough.
READ MORE >Eron Rauch Nov 25, 2016. 8 minute read
The Rules Change Entirely: Jason Bender on RTS and Mobile Design
A Command and Conquer developer talks to us about design
READ MORE >Kris Ligman Oct 27, 2016. 7 minute read
Q&A: True Messiah, a board game about conquering hearts and minds
By hook or by crook.
READ MORE >Kris Ligman Oct 12, 2016. 3 minute read
Masquerada is a leaner, meaner Baldur’s Gate
With streamlined systems and a crisp art style, this isometric RPG is geared toward adults craving a mature experience.
READ MORE >Kris Ligman Sep 22, 2016. 7 minute read
Q&A: Trawling the Moscow metro with Russian Subway Dogs
As the game heads into the final hours of its Kickstarter, we have a chat with Russian Subway Dogs' lead developer, Miguel Sternberg.
READ MORE >Kris Ligman Sep 13, 2016. 3 minute read
Why Paragon added fast travel back into the game
Paragon's hit open beta, but its developers are still refining its many systems.
READ MORE >Joe Koeller Aug 16, 2016. 6 minute read
Bodies that Matter: an interview with Robert Yang
Robert Yang on why he writes such detailed artist's statements, on his Twitch ban, and future projects
READ MORE >Rowan Kaiser Aug 10, 2016. 9 minute read
Our conversation with Civilization VI’s senior gameplay designer – Part 2
Anton Strenger on military gameplay, diplomacy, and more.
READ MORE >Rowan Kaiser Aug 9, 2016. 10 minute read
Our conversation with Civilization VI’s senior gameplay designer – Part 1
Anton Strenger explains Firaxis's changing attitudes about victory strategies, research, and the kinds of interesting decisions they hope players will be making moment-to-moment.
READ MORE >Daniel Feit Aug 8, 2016. 3 minute read
With Replica, an indie game creator takes on censorship and morality
To avoid censorship, Korean game developer Somi is making an English-language game to criticize Korea's anti-terror laws.
READ MORE >Kris Ligman Jul 11, 2016. 5 minute read
Cultivating parallel universes in Manifold Garden
Independent developer William Chyr shares how he turned from installation art to Escher to create his debut game.
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