INTERVIEWS

How The Viral Horror Game Choo-Choo Charles Got Its Name

This year’s Summer Game Fest was packed with an overwhelming amount of games, but only one of them featured a demon spider train. Choo-Choo Charles is an upcoming open world horror game currently being created by Gavin Eisenbeisz, who is also known on YouTube, Twitter, and Steam as Two Star…

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An image of the demon train Choo Choo Charles, but his face is replaced by Chandler from Friends.

FEATURES

Interview: The Creators of “Rubber Match” Talk Wrestling, Romance, and Sports Manga

Every wrestling fan knows that wrestling has an element of homoeroticism, but their responses to that vary. Some ignore it, some joke about it, and some, like comics writer Elizabeth Brie and artist Kira Okamoto, are inspired by it. That’s why they wrote Rubber Match, a project described in its…

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rubber-match-4-edit

WRESTLING

A chat with Dave Made a Maze director Bill Watterson

Videogame voice actor, motion capture performer, and -- yes -- film director Bill Watterson cracks open a couple beers with our resident cinema expert on his new feature film.

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TV/FILM

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A Short Interview with NJPW Young Lion Kevin Knight

I haven’t seen so many people rave over a dropkick since Okada.  On a rare, bored weekend at home by myself, I was enjoying two of my favorite pastimes: Increasing my cannabis tolerance and watching pro wrestling. Catching up with the weekly shows I’ve lagged behind due to the extreme…

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WRESTLING

Games and Great Performances with Sarah Elmaleh

This year at PAX East, one of my favorite experiences was the opportunity to speak with Sarah Elmaleh, the voice actor behind characters from games as big as Gears of War 5 and Anthem, and as iconic as Pyre and Gone Home. At the show, she’s helping to promote The…

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lizzie from gears of war 5

PODCASTS

Four Eyes, Nine Lives: An Interview with Veda Scott

I was in the crowd for Veda Scott’s seventh match. It feels like a lifetime ago at this point, my first Absolute Intense Wrestling show, my third independent wrestling show, a three day weekend that finished with a match between Sara Del Rey and Claudio Castagnoli, but I still remember…

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WRESTLING

Still Life Critique & Q&A with Still Life with Apricots and Pears

The tension between the comfort of the familiar and the surprise of the unexpected is at the core of why watching wrestling is fun. Much of the time, the familiar comes in the form of the performers themselves and the roles they play— heels or faces, technical geniuses or athletic…

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WRESTLING

“Every Game Needs Fancy Hats:” A Chat with The Outer Worlds Art Director Daniel Alpert

The Outer Worlds is a game I got very, very into this past fall. Obsidian’s Fallout-style RPG boasted a satirical storyline in a corporate-controlled space colony teeming with malfeasance, greed, and shoddy company towns. The whole thing is a big, fun, anti-corporate adventure with your best pals (well, Parvati and…

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the outer worlds ellie

PODCASTS

Come On and Slam: Pyre creative director discusses the game’s sports inspirations

The newest title from Bastion developer Supergiant has arrived with style to spare. So, we chatted up Greg Kasavin about it.

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How Yacht Club Games made Shovel Knight a success

'Having multiple ways to get into something, it just like makes it that much more lovable.'

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The Other Lord of the Rings Composer: An interview with Chance Thomas

Howard Shore's videogame counterpart poured years of intensive study into Tolkien's worlds before he scored The Lord of the Rings Online.

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Austin Wintory on composing Absolver, a game about ‘friendship through fighting’

The Grammy-nominated composer behind Journey and Banner Saga opens up about the close-knit world of music and games.

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Inside a Starry Kitchen: An interview with Button Mash’s Nguyen Tran

Restaurateurs Nguyen and Thi Tran fused a lifelong love affair with games and pan-Asian comfort food to make their hit Los Angeles-based bar arcade.

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Dream Daddy invites you to make your own ‘Dadsona’

Start *clap* appropriating *clap* daddy *clap* culture.

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The key to making experimental controls work

We tend to think today's game control conventions are laid out that way for a reason, but developers are still finding ways to innovate.

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A chat with Ashes of Creation’s Steven Sharif

'You can't crowdsource if you don't have a crowd,' says the creative director of this ambitious MMORPG.

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The making of Paradigm, a surreal adventure game

A chat with indie developer Jacob Janerka.

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Inside the two-toned creepiness of The Shrouded Isle

A chat with the art director behind Kitfox's creepy upcoming sacrifice-a-thon.

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Morgan Romine on the history of women in esports

We discuss how the challenges women face in esports have changed-- a lot!-- over the past few decades.

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