DUNGEONS AND DRAGONS

The Agony and Ecstasy of Socially Distant Dungeons & Dragons

It’s the best and worst time to ever play Dungeons and Dragons. D&D might be 46 years old, but it’s still far-and-away the most popular tabletop roleplaying game thanks to a resurgence brought on by the revised ruleset of its 5th edition. Some of the most popular “actual play” podcasts…

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Dungeons & Dragons

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Farewell to The Adventure Zone: Amnesty, a Worthy Follow-up to “Balance”

Tabletop RPG podcast The Adventure Zone recently bid farewell to its second longform arc, a monster-hunting urban fantasy set in West Virginia known as “Amnesty.” Run by the McElroy brothers, who basically head up a podcasting dynasty at this point, TAZ ensnared many a heart with its first arc, “Balance”…

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RPGs, Adventure, and the Fantasy of Perpetual Growth

Just as Playboy was once read for the articles, we claim we come to RPGs for the narrative, or the characters, or the world-building. But looking at where our time is actually spent during play (and more to the point, where the design leads us) tells a different story. The…

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How Dungeons & Dragons Brought Me and My Mom Closer Together

Once a week, I quest to take on necromancers with four friends — determined to find some gold, destroy some goblins, and then go back to work the next day. Dungeons & Dragons in adult follows a familiar pace: lose yourself for three to seven hours in the fantasy “self” you…

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The untold history of slimes

Slimes! From a classic enemy in Japanese roleplaying games to the source of a 1950s media scare, what's their deal, anyway?

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The search for emergent storytelling

Will games ever really let us tell our own stories? And if they did-- what would that even look like?

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