BAYONETTA

The Case for Skeuomorphism in Video Games

Familiarity enables access. As a millennial, I’ve grown up online  — computers aren’t difficult for me to parse and use for basic tasks. An older audience, however, is accustomed to different tools. How do we reconcile this gap in experience where it concerns digital interfaces? Software developers of the late…

READ MORE >
Heavy Rain

FEATURES

Where is Bayonetta?

Earlier this week in a Famitsu interview, PlatinumGames designer and Bayonetta director said, “Bayonetta 3‘s development is progressing smoothly. Actually, there’s a lot of info hidden in the teaser announcement in 2017.” Upon reading this, I heard something. It was quiet but clear. It was the sound of my heart…

READ MORE >
bayonetta

Why Some People Only Play Non-Violent Games

When I first started dating my girlfriend in college, she told me that she didn’t really play video games. This didn’t bother me at all; though I’ve loved games ever since I figured out how to run Doom on a DOS prompt at the age of 5, over the years,…

READ MORE >

FEATURES

FOLLOW US

How Bayonetta’s developers think about action games

Speaking at the Game Developers Conference last week, producer Atsushi Inaba of PlatinumGames (Bayonetta) discussed the state of mind needed to create good action in games.

READ MORE >