Xbox Series X/S’ User Experience Is a Much Better Starting Point Than Xbox One’s

Without a Kinect to muddy things, Xbox Series X/S is coming in clean.

Following Sony’s example, Microsoft has released a new video walking people through the Xbox Series X/S’ UI two weeks before the systems’ launch on November 10. And it definitely looks like it’s at a better starting point than the Xbox One was when it launched back in 2013.

The Xbox One launched alongside the Kinect sensor, which was meant to be one of the primary means by which you interact with the device. As such, the user experience was optimized for hand gestures and voice controls, which meant it was a bit messy if you were just hoping to use the controller. And personally, it was one of the things that pushed me away from the system back at the beginning of this generation. The Xbox Series X/S has no such Kinect sensor, so it’s starting in much cleaner, more concise place than the previous console did.

As Microsoft has revealed before, the Xbox Series X/S is capable of running multiple games at once, and you’ll be able to freely switch between them using the system’s guide feature, which is essentially a directory between apps, services, and games that you can open up during any activity.

The Xbox Series X/S is also removing some steps from screenshot sharing by uploading any captured images to Xbox Live, making them accessible through your phone and easier to share in any form, whether that be on social media platforms not natively supported by the device, through text, or if you just want to save it to your phone without having to send it to a social media site that’s going to compress it in the first place. You can also use your phone to remotely play any game on the Xbox Series X/S, which means that Remote Play might be a more universal feature this generation. I can say from experience using my Vita to play a lot of PlayStation 4 games last generation, it really depends on which game you’re playing and your internet speed just how viable it is. But since the Xbox Series X/S’ remote play will allow you to use your Xbox controller with your phone, you’re less likely to run into issues of poor button mapping, which was one of the worst issues I ran into playing PS4 games on Vita over the years.

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The Xbox Store has also seen a makeover, and thanks to the superior speed of the Xbox Series X/S, will run a lot smoother and quicker than the Xbox One’s did, and will also account for things like Smart Delivery to ensure you see and download the correct version of any game that might be launching on both the Xbox Series and Xbox One for the first few years.

Also they kind of skirt around the whole proprietary storage for Xbox Series X/S costing almost as much as an Xbox Series S by talking about what a marvel of engineering it is.

Check out the full run through below:

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Kenneth Shepard

Kenneth is a Georgia-based writer who still periodically cries about the Mass Effect trilogy years after it concluded.

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