Warframe’s Latest Update Shows How Reductive the Back of the Box Can Be

The "Review, Revise, Refresh" update brings an enormous amount of quality of life changes.

Ahead of the game’s Operation Scarlet Spear add-on, Warframe is getting an extensive update — colloquially called Warframe Revised — that will hit on more than 20 different points on developer Digital Extremes’ radar. In an (extensive) post on the game’s forums, the developer called it “some of the biggest revisions to Warframe to date.” And it certainly seems like it… if you take the time to look at the patch notes.

You can either read the entire post of exhaustively thorough notes and explanations or watch the developer’s stream to take all the information in with some helpful visual aids.

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For those that haven’t been following Warframe, even this much will be difficult to follow. But for everyone else, we’ve provided a succinct list of the biggest changes. The points the developer wanted to hit on were as follows:

1. Railjack Onboarding Changes
2. Railjack Bug Fixes
3. Armor / Health / Shield
4. Infested Damage
5. AI Aimbots!
6. Shield Gating
7. Self Damage Changes
8. Excavator Health/Shield Scaling Changes
9. Titania Changes / Vauban Tweak
10. Reward Changes: Nodes.
11. Select UI Changes from Workshop Part II.
12. 100x Restore Blueprints
13. Sentinel Mods: Shared Usage Allowed
14. Arcane Changes
15. Greater than 100 percent Status having meaning.
16. Status Mod Buffs
17. Grenade Markers
18. Kuva Lich Murmurs / Fixes
19. Deferred Rendering Preview (opt in)
20. Preview HDR rendering (opt in)

Editor’s Note: While Kenneth hasn’t followed Warframe in the last few year’s, I certainly have! I figured I should mention that the Warframe Revised update mostly focuses on quality-of-life changes. This is an ever-evolving effort on the part of Digital Extremes. But it seems like a solid step toward making the game more welcoming to new players (something Warframe desperately, desperately needs) while addressing problems longtime fans have had for months or years. Now, back to Kenneth’s point! – Steven Strom, Managing Editor

Getting the Message Out

As a person who has played Warframe exactly one (1) time, back when the PlayStation 4 launched in 2013, a lot of this goes over my head. But scrolling through it really made me realize just how challenging it must be for developers to communicate how fundamentally incremental changes can alter a game update to update. Physical copies of games like Destiny sit on store shelves and don’t have any way of really acknowledging that the game on the shelf is not the one that exists in the rest of the world.

Through all these changes, Warframe will be fundamentally different than it was even a day prior. How often do things like store descriptions and back covers of games get updated to reflect how games change over time, if ever? Sometimes games like No Man’s Sky get repackaged in stores as No Man’s Sky: Beyond, signalling an update extensive enough for both new copies to be printed and new marketing to be pushed, but more often than not, these live games can exist strictly on digital storefronts, so that additional push doesn’t come.

I guess that’s why updates of this magnitude have to be a kind of “event” among the community, who can then evangelize to those who might have been hesitant to try things for whatever reasons might be fixed or tweaked just enough in patches. Sometimes a patch note can be more interesting to you than anything a trailer or press release will tell you. Especially in the era of live games.

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Kenneth Shepard

Kenneth is a Georgia-based writer who still periodically cries about the Mass Effect trilogy years after it concluded.

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