Earlier this year, Microsoft asked Xbox customers if they might be interested in some of the PlayStation 5’s DualSense controller features, such as haptic feedback and adaptive triggers. And from the sound of it, an update to the Xbox controller is more likely than any major accessories launching for the Xbox Series X/S, and the DualSense may serve as a source of inspiration.
In an interview with the Kinda Funny Gamescast, which is currently exclusive to subscribers as of this writing [thanks VGC], Head of Xbox Phil Spencer said that while a dedicated VR headset is probably not in the cards, the company is looking at the DualSense and taking notes.
“We’re definitely thinking about different kinds of devices that can bring more games to more places,” Spencer said. “There’s probably some work that we’ll do on the controller. I think Sony’s done a nice job with their controller and we kind of look at some of that and [think] there are things that we should go do.
“But [we’re] probably not in the more bespoke accessories place right now,” he said. “We just look at what happens on Windows and other places and see if there’s a unique opportunity for us. Right now I don’t think there’s anything that’s obvious to me.”
When the topic of VR came up, Spencer said that while Microsoft is keeping an eye on things, the company is “not really” planning to put out a dedicated VR headset for Xbox systems like Sony is for PlayStation. But he did compliment the Oculus Quest 2 and its untethered nature, comparing it to the company’s xCloud stream service, which allows you to play games on screens without the hassle of wires.
“We’re watching what happens on PC,” he told the podcast. “As it relates to VR specifically, the best experience that I’ve seen is Quest 2 and I just think its untethered [and] ease of use in its capability just doesn’t to me require it being connected to an Xbox in any way.
“So when I look at a scenario like that, I think of xCloud, I think of the Xbox Live community, I think of other things of how could we bring content to a screen like that. Whether we do something like that through first-part or third-party partnerships is kind of a second step, to do we think the games that we currently have that we’re able to run on our platform would work there.”