The Medium Runs in Opposite Direction of Cyberpunk 2077 and Into 2021

But only until January.

Just under a month before it was set to launch in December, The Medium has been delayed into early next year.

Developer Bloober Team announced this through the game’s social channels, explaining that between difficulties during development thanks to the coronavirus pandemic, as well as a desire to avoid releasing near other games at its original December 10 release date, the studio had made the decision to push it about a month and a half to January 28. Notably, Cyberpunk 2077 has recently been delayed until the original December 10 date, which likely made the decision to hold back The Medium a whole lot easier.

The full statement reads as follows:

“After much careful thought and consideration, today we have made the difficult decision to delay the launch of The Medium to January 28, 2021. It wasn’t an easy choice to make, but one made due to the covid-19 situation in Poland, as well as the current schedule of other games on the market. Bloober Team remains committed to delivering our biggest, most ambitious, fear-inducing experience to date.

The additional development time will allow us to add further polish, ensuring we deliver our innovative, genre-pushing vision of interactive psychological horror. Rest assured, the delay will not stop us sharing information with you, and you can expect us to unravel a few more layers of The Medium’s great mystery soon.

Stay tuned and stay safe.”

In other news:

The Medium will be the latest in Bloober Team’s run of psychological horror games, having been working in the genre for its past five games. The studio’s shift into horror began in 2016 with the first Layers of Fear. This was followed by Observer, a Layers of Fear sequel, and a game based on the Blair Witch films last year. Where The Medium differs from all of these is that it’s a third-person game instead of the first-person perspective horror of the previous four. The game’s core mechanic involves switching between two realities, one that is pretty normal, and another that paranormal and the stage of most of the horrifying stuff you’ll be seeing come January. For more on that, check out Nat’s breakdown of the concept based on a previous trailer.

Bloober Team is the latest in a long line of studios who have had to delay games during the coronavirus pandemic, as working from home has presented several new challenges for developers as they work to coordinate outside of an office space. This has been affecting teams and projects of many sizes, as even big developers like Arkane and 343 Industries have been pushing their games into 2021 like Deathloopand even Halo Infinite, which was originally set to launch alongside the Xbox Series X/S next week. Although work-from-home issues have been cited for the latter, there have been a fair amount of personnel changes that imply the game is undergoing a fair bit of changes internally.