The Last of Us: Part II Won’t Be Getting DLC Like The First Game

There's no Left Behind equivalent in development.

It sounds like The Last of Us: Part II won’t be following in its predecessor’s footsteps when it comes to post-launch support, as Naughty Dog has confirmed it won’t be releasing a DLC add-on akin to the first game’s Left Behind expansion. So if you were hoping to see more of main characters Ellie, Abby, and Joel, it sounds like, short of a hypothetical third game, that’s off the table, for now.

During an episode of the Kinda Funny Gamescast, director Neil Druckmann said that there’s no DLC in development for The Last of Us: Part II.

[via IGN]

“No, with Last of Us I think we had some season pass or something that said ahead of time we have some story DLC – no there’s no plans for that,” he said.

Left Behind, which came out around eight months after the original game, was a prequel that expanded upon a story that Ellie told Joel at the end of The Last of Us proper. While there are some gaps in the story that could have made for a possible DLC, Naughty Dog seems content with the story The Last of Us: Part II tells as it is. Before this announcement, we’d talked on our spoilercast about some possible DLC storylines, ones that took place before, during, and after the game proper, but it looks like we’ll just have to sit back and wonder about them instead.

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If you’re just finishing it up yourself and are bummed about there not being any more content coming to The Last of Us: Part II, we’ve got plenty for you to read and listen to while you’re here. The aforementioned spoilercast is our in depth discussion of the story, so be careful of spoilers if you’ve not yet seen the credits roll. We also have a few write-ups on a couple topics, such as the weird way that we insert ourselves into stories that don’t require us to be there, how Naughty Dog cut the game off at the knees with misleading marketing, or if you’re in the mood for something a little more personal, our review essay talks about how the game’s themes hit me harder because of the point in my life where I played it.

But if you’re not quite done or you’re gearing up for a second playthrough, we’ve got plenty of guides to help you solve puzzles and find the game’s plethora of collectibles. Want a complete list of all the safe codes? We’ve got one of those for you. Having trouble getting through Seattle’s main gate? There’s a guide for that too. Or if those Shamblers, one of the new types of infected in the game, are really impeding your progress, here’s a quick guide on how to take them out.

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Kenneth Shepard

Kenneth is a Georgia-based writer who still periodically cries about the Mass Effect trilogy years after it concluded.

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