Team Asobi is Expanding into a Separate, Sony-Owned Studio

The studio was once part of Sony Japan Studio.

Team Asobi, PlayStation’s Tokyo-based studio, recently announced that the team is expanding into a full-blown studio under Sony Interactive Entertainment. The team was founded in 2012, right before the PS4 launch, and has had a hand in many projects. Their most recent creation is Astro’s Playroom for PS5, pre-installed in consoles when they launched last November. 

After playing in Astro’s Playroom, it reminded me of something similar to Nintendo’s Mario Party. Now don’t shoot me down, these games are different in structure, but the ability to play with multiple people, passing the controller around, gets the competition GOING. Playroom is a single-player game and gives you the ability to collect coins, artifacts on the various playgrounds. Easily, you can sit around with friends and family, taking turns playing the different levels seeing how has the better skills. 

In a post on the PlayStation blog Nicholas Doucet the Studio and Creative Director of Team Asobi said, “While we are growing and challenging bigger things, our mission at heart remains the same as ever: bring you PlayStation magic, innovation and put smiles on your faces with fun, colorful games for all ages,”

The studio created Astro’s Playroom to pair up with the DualSense controller. It showed players how immersive new gameplay could be with the PS5. For example, in the CPU Jungle level, to clear an area covered with vines, you had to blow into the built-in mic on the controller to blast vines out of the way. In a sense, it’s as if the player had to master the DualSense controller, which in my opinion, will always be a significant flex. The team noted nothing in particular about what’s currently in the works, but I doubt we will be disappointed given its rap sheet. 

The team also mentioned that all members of Asobi love technology and avid gamers. At the initial creation of Team Asobi, the company’s mindset always centered on experimenting with technology and games, finding a balance and middle where the two can build a bridge. I mean, this is the team that brought us ASTRO BOT: Rescue Mission for VR. Doucet said, “…working with the DualSense controller as of late has been great fun and we are continuing to enjoy experimenting with it at this very moment. But shhh it’s a secret!”. To keep fans and players in the loop, the team has created its own social media channels on Twitter and Instagram.

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Je'nae Singh

Hello to all queens, kings, and non-binary royalty! My name is Jae and I am the Editorial Intern at Fanbyte for the summer. I am a connoisseur of all things horror and games. I've been playing games since a wee toddler and my first real game was Silent Hill: Shattered Memories. I love connecting with folx from different backgrounds and navigating conversations around intersectionality and gaming. Hope you enjoy what I create!

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