Sony Reveals PlayStation VR2 Specs Alongside Horizon VR Experience

The company revealed more information at CES.

After some teases, Sony finally made the PlayStation VR successor official at its Consumer Electronics Show presentation last night. And it’s, simply enough, called the PlayStation VR2.

The new headset and Sense Controllers will only work with the PlayStation 5 system, and have some notable upgrades from the PS4 iteration that launched in 2016. Sony confirmed specs for both the headset and the motion controllers through a post on the PlayStation Blog, as well as detailed all the little ways the new tech will track player movement to form a more cohesive VR experience. However, the headset itself didn’t make an appearance at the show, or in any of the information Sony released about it after the fact.

via PlayStation Blog:

  • Visual Fidelity: For a high-fidelity visual experience, PS VR2 offers 4K HDR, 110-degree field of view, and foveated rendering. With an OLED display, players can expect a display resolution of 2000×2040 per eye and smooth frame rates of 90/120Hz.

  • Headset-based Controller Tracking: With inside-out tracking, PS VR2 tracks you and your controller through integrated cameras embedded in the VR headset. Your movements and the direction you look at are reflected in-game without the need for an external camera.

  • New Sensory Features: PS VR2 Sense Technology combines eye tracking, headset feedback, 3D Audio, and the innovative PS VR2 Sense controller to create an incredibly deep feeling of immersion. Headset feedback is a new sensory feature that amplifies the sensations of in-game actions from the player. It’s created by a single built-in motor with vibrations that add an intelligent tactile element, bringing players closer to the gameplay experience. For example, gamers can feel a character’s elevated pulse during tense moments, the rush of objects passing close to the character’s head, or the thrust of a vehicle as the character speeds forward. Additionally, PS5’s Tempest 3D AudioTech makes sounds in the player’s surroundings come alive, adding to this new level of immersion.

  • Eye Tracking: With eye tracking, PS VR2 detects the motion of your eyes, so a simple look in a specific direction can create an additional input for the game character. This allows players to interact more intuitively in new and lifelike ways, allowing for a heightened emotional response and enhanced expression that provide a new level of realism in gaming.

Here’s the specs for all you tech sickos, once again from the PlayStation Blog:

PlayStation VR2 Specifications

Display method​ OLED
Panel resolution​ 2000 x 2040 per eye
Panel refresh rate​ 90Hz, 120Hz
Lens separation​ Adjustable
Field of View​ Approx. 110 degrees
Sensors​ Motion Sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)​
Attachment Sensor: IR Proximity sensor
Cameras​ 4 cameras for headset and controller tracking​IR camera for eye tracking per eye
Feedback​ Vibration on headset
Communication​ with PS5 USB Type-C®
Audio​ Input: Built-in microphone​Output: Stereo headphone jack

Sony Reveals PlayStation VR2 Specs Alongside Horizon VR Experience

PlayStation VR2 Sense Controllers Specifications

Buttons​ [Right]​
PS button, Options button, Action buttons (Circle / Cross), R1 button, R2 button, Right Stick / R3 button
PS button, Create button, Action buttons (Triangle / Square), L1 button, L2 button, Left Stick / L3 button
Sensing/ Tracking Motion Sensor: Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer)
Capacitive Sensor: Finger Touch DetectionIR LED: Position Tracking
Feedback ​ Trigger Effect (on R2/L2 button), Haptic Feedback (by single actuator per unit)
Port USB Type-C® Port
Communication​ Bluetooth® Ver5.1​
Battery​ Type: Built-in Lithium-ion Rechargeable Battery​

Along with the flood of tech information for PlayStation VR2, Sony also revealed a VR “experience” set in the Horizon universe called Horizon: Call of the Mountain. It comes as a collaboration between Horizon developer Guerrilla Games and Firesprite, which Sony acquired last year. The teaser trailer doesn’t show much beyond a first-person scene involving one of the Horizon series’ dinosaur/mech hybrids. But the language around what Call of the Mountain actually is seems inconsistent. The PlayStation Blog calls it an “experience,” which has certain connotations of something like a tech demo with limited involvement, but then also calls it a game in the more traditional sense. So it’s unclear just how beefy (or not) Call of the Mountain will be at the moment.

Check out the trailer below: