Sony Acquires Port Studio Bluepoint Games, For Real this Time

The studio's most recent project was the Demon's Souls remake on PS5.

As the company accidentally revealed then deleted back in June, Sony has acquired Bluepoint Games, adding another company to its ever-growing list of PlayStation Studios.

Bluepoint Games has acted primarily as a porting and remastering studio, and has worked with Sony more than any other company since its founding in 2006. This has included projects like Uncharted: The Nathan Drake CollectionPlayStation All-Stars Battle Royale’s Vita port, and most recently, the remake of Demon’s Souls on PlayStation 5.

In a post on the PlayStation Blog, Bluepoint President Marco Thrush released the following statement on the acquisition:

“We’re thrilled to have officially joined PlayStation Studios!

Austin, Texas has been home base for Bluepoint from when we first founded the studio back in 2006 and we’re now a team of close to 70 super-talented creatives and growing. While the studio has certainly grown over the past 15 years, our cultural beliefs have remained the same- to always push the envelope and create the highest-quality games possible all while having fun doing it.  The focus on culture has been instrumental to our success and we’re excited that PlayStation Studios shares a similar culture and vision.

PlayStation has such an iconic gaming catalog and for us there’s been nothing better than to bring some of gaming’s masterpieces to new players. Becoming a part of PlayStation Studios, empowers our team to raise the quality-bar even further and create even more impactful experiences for the PlayStation community.

Thanks to everyone who’s supported us throughout the years – we can’t wait to bring you more amazing games in this next chapter for Bluepoint Games!”

More on Sony:

Sony’s acquisitions have been pretty extensive this year, having bought studios like Persistence developer Firesprite and Returnal studio Housemarque.

Update: In a follow-up interview with IGN, Thrush said Bluepoint is working on an original game, which will be a departure from the studio’s usual work on remakes and remasters. He also acknowledged that this has been a gradual evolution for the series, having gone from ports to remasters to remakes, and now working on its own original content.

“Our next project, we’re working on original content right now. We can’t talk about what that is, but that’s the next step in the evolution for us,” Thrush said. “The transition from remasters to remakes was to test ourselves and push ourselves harder for the next step,” Thrush said, noting the team was at about 15 people during the production of the original God of War collection, right now is at about 70 employees, and grew to 95 people at its peak during Demon’s Souls (with outsourcing work, too).