Balan Wonderworld, the first game from original Sonic the Hedgehog programmer/longtime series producer Yuji Naka’s new studio Balan Company, is coming out in just eleven short days from this writing. On March 26, the Square-Enix subsidiary will be launching its first game, and while it’s coming from a studio with talent behind it, the game didn’t have the warmest reception when its demo launched earlier this year.
As such, Square-Enix released a blog post on its website today that says a day one patch will address some but not all of the feedback it’s received since the Balan Wonderworld demo launched back in January. The issue being the game is at the point in development that there’s no time to patch in fixes for all the issues Balan Company was told about two months before launch. So this day one patch will “adjust movement controls, camera movement, and rebalancing of the difficulty.”
I’ve spoken to you today about both the negative and the positive, as well as finding the balance in our hearts. Staying true to the nature of Balan Wonderworld, I would like for us to follow in the footsteps of the enigmatic maestro, Balan, and find balance within our own heart. Especially when it comes to addressing feedback that we’ve received from our demo.
There’s been a wide range of opinions and responses to the demo, and unfortunately at the current stage of development, it simply isn’t feasible to reflect every piece of feedback into the game. However, to offer you all a more balanced gameplay experience, we will be implementing a day one patch for the full game.
Specifically, this patch will adjust movement controls, camera movement, and rebalancing of the difficulty. There’s just over a week left until launch now, so I hope you all enjoy the world of Wonderworld to your heart’s content!
Honestly, releasing a demo two months before launch doesn’t seem like a lot of time to address a ton of issues. However, Balan Wonderworld was revealed last year in the early months of the coronavirus pandemic. So many of the usual chances for the public to play the game like conventions and preview events were non-options by then. So a lot of this just seems like poor planning and a bit of bad circumstances. With the game a week and a half away from launch, the train is likely well beyond the station at this point. But it does make you wonder if pushing the game back a bit might help Balan Company address more than just what sounds like the bare minimum of the original demo’s criticism.
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Balan Wonderworld is set to make an appearance on March 18 during Square-Enix Presents, a digital showcase by the company headlined by the next Life is Strange.