Ocho on PUBG Mobile Erangel 2.0 Release Date: “We got a ways to go”

Erangel is out, Miramar is in.

“Erangel 2.0 is coming. I can see the light at the end of the tunnel on that one. We got a ways to go still, because, none of these maps were made to be played on phones.” Those are the words straight from PUBG Mobile community manager Ocho in a recently released 90-minute interview. Erangel 2.0 hasn’t been shelved. The release date is still unknown, but the good news is that we won’t be going without a new or updated map until it arrives. In fact, one is due very soon.

Almost a year ago now, PUBG Mobile‘s community leader Ocho went live with PowerBang to explain why game fixes often take so long to implement. It was a fascinating look into the complex and convoluted stages of game development that could be linked back to a bunch of other PUBG Mobile topics. Now, after a lengthy 90-minute chat with YouTuber ClericDragoon Gaming, we have a similar explanation as to why new maps (like Erangel 2.0) can take so long to arrive in PUBG Mobile.

At the tail end of what was essentially a podcast, Ocho was asked about the current state of Erangel 2.0. The updated map was teased eight months ago, around the same time it released in the PC PUBG game, suggesting a short development cycle.

“This is a complicated one,” he began. “Bluehole is the company that makes PUBG. They own PUBG. We work very closely with them, we license their IP to make our game, which is PUBG Mobile… Nothing that goes into PUBG Mobile has not been seen by Bluehole.”

Ocho went on to explain that Bluehole can give Tencent permission to deviate from the original PUBG game to create things like exclusive modes that would only appeal to the mobile-focused community.It’s that kind of relationship that leads to some of the maps that might appear in PUBG Mobile long before Erangel 2.0 does. It’s not what has caused the anticipated update to take so long to show up, but it’s what allows the team to put out exclusive maps and modes to fill in for a larger project’s longer development cycle.

Along the way, Ocho mentioned that Erangel 2.0 might not be the first map update on the horizon. When this interview went live on April 9, there wasn’t much reason to believe this wasn’t just a passing comment. but with the 0.18.0 beta out in the open now, his hints have become a reality. Despite Erangel 2.0 being announced for PUBG Mobile around eight months ago now, it won’t be the first map update to be implemented. Instead, Miramar 2.0 will fill in for now, and it’s due to arrive with the upcoming patch.

PUBG Mobile Erangel 2.0 teaser

Other outlets have reported that the interview confirmed work on Vikendi 2.0 and a port of Karakin is currently underway, but this isn’t exactly the case. Ocho did spend time discussing how Tencent knows what PUBG Mobile players want; whether that’s new maps or changes to existing ones, but he stopped short of naming these projects.

When describing how his team has to redesign a PC map to play well on mobile hardware, he said “This isn’t necessarily on Karakin, but we’ve got a lot of map related stuff we’re looking at, both for existing maps and maybe other maps, some which might be on PC and some which isn’t [sic].”

With this last bit, he’s most likely referring to Arcade/EvoGround maps. Back when Ruins launched in the Assault TDM mode, Ocho posted a third TDM map design on Reddit for fans to give feedback on. That was a while ago now, so we should start to see the result of that in the next couple of updates. China, with its larger playerbase, will likely see this in beta form first, but we can at least expect to see leaked gameplay footage of it once the beta lands over there.

It’s a fascinating (if not long) interview for PUBG Mobile obsessives to listen in on. Even if there isn’t much new info to fish from it, it’s the kind of deep dive that can help explain some of the more divisive game design choices the community often wield as weapons.

Disclaimer: Fanbyte is owned by Tencent, which also runs Tencent Games, developer and publisher of PUBG Mobile. Tencent also subsidizes much of Fanbyte’s PUBG Mobile coverage by covering freelancer budget costs. Those covering PUBG Mobile for the site have no contact with Tencent, however, and are given complete creative control to write whatever they wish.