Every once in a while, PUBG Mobile likes to spice things up. As a welcome break from endless Battle Royale matches that can last anywhere from three seconds to 30 minutes, a new Arena map is tossed in for good measure. Largely facilitating tried and true FPS classic multiplayer modes like Team Deathmatch, Free for All, and King of the Hill, a new map typically means a new gameplay mode. For the newest, that’s not quite the case. But just because it’s breaking one tradition, doesn’t mean it’s breaking them all. What’s to come in PUBG Mobile 1.3 is a straight ripoff of Call of Duty‘s famous Killhouse, and I couldn’t be happier.
The 1.3 beta will no doubt be known for its introduction of the Battle Royale map Karakin, but it isn’t the only new landscape coming to the game real soon. Code-C, as it’s currently known, at least, will join the likes of Warehouse, Ruins, and Library as a minute map designed for smaller, more consistent struggles.
If you’re at all familiar with the modern age of multiplayer FPS, you’ll quickly notice how the topography of Code-C closely resembles that of Killhouse: a fan favorite map from Call of Duty 4 that’s reappeared time and time again throughout the franchise. It even debuted alongside the launch of the so-called PUBG Mobile killer Call of Duty Mobile, which really puts things into perspective. At the end of the day, though, Tencent has its hands in both games. If one wants to borrow from the other, there’s literally no reason to even acknowledge the similarities.
Killhouse is a piece of multiplayer gaming history. Comprised of brick, plywood, and sheet metal, it incorporates everything you’re taught about FPS titles during their tutorials: What you can hide behind, what you can shoot through, and how if you can see your opponent, they can see you. Nowhere is safe on a map that can be traversed in five seconds flat, and although there’s fancy gadgetry to flag all enemy positions at once, there really isn’t much you can do in Killhouse to survive other than to keep moving and mowing.
With Tencent’s multiplayer homages, though, there are subtle tweaks to Code-C to separate it from undisputable claims of blatant piracy. Not that the company would actively sue itself, anyway. The entire backline of each spawn has been removed, a second staircase has been spliced into each spawn’s high ground, and a downed chopper has been left in the middle of the glorified potting shed in place of the watchtower. The biggest change, however, is the inability to shoot through the corridors of chaos on either side. Plywood makes way for submarine grade prefabricated steel, so don’t expect to be crashing a party by firing in from the outside.
Whatever you think of the new map, if it’s far enough into development to land on the beta branch, it’s likely to see a wider release very soon. Old update schedules would pencil the PUBG Mobile 1.3 release date as any time within the month after the previous update, but with February long in the tooth with no specific date to speak of, there’s a chance this could roll over into early March.
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