PUBG Mobile 0.16.0 is finally upon us. The massive patch lands tomorrow morning, promising plenty of worthwhile balance tweaks and fixes, alongside ways to relax and break up the monotony of the usual Battle Royale experience over the holidays.
We’ve already covered some of the best features this update offers in another post, but we’ll be getting down and dirty with the details below. It’s time for the PUBG Mobile 0.16.0 patch notes!
PUBG Mobile 0.16.0 Release Date & Size
PUBG Mobile patch 0.16.0 is set to release on December 11, 2019. There won’t be any server downtime as the patch goes live, and you won’t need to download the patch through your device’s app store. Just launch the game once the patch goes live, and it’ll do the fairly large download itself from there.
Large being a subjective term here, PUBG Mobile patch 0.16.0 clocks in at around 600MB on both Android and iOS. As usual, refusing the update will leave you unable to invite players who do update.
Those who update by December 17 will get a few extra goodies for their cooperation: 50 Silver, 2,888 BP, and the cute Winter Dress for three days.
What’s New in PUBG Mobile 0.16.0 – PUBG Mobile Patch Notes
Allow the more than half a gigabyte download to saturate your phone’s storage and you’ll have quite a bit of content to ring in Christmas and the New Year. Rather than just a single new EvoGround mode like most patches, there’s both that and a new addition to Classic mode coming in the update. EvoGround RageGear, and Classic Mode Snow Paradise. One is not like the other, but at least the latter will put you in familiar territory.
A more universal change coming with PUBG Mobile 0.16.0 is the ability to heal while moving. You won’t be hopping at full sprint speed while bandaging your damaged leg, but you will be able to do things like reposition while popping painkillers. You’ll take a movement speed hit whenever you need to apply a little triage, but you can at least slide your way around a vehicle or under a window when the time comes, giving you at least some chance to dodge a grenade when someone knows exactly what you’re up to.
Then there’s just a series of weapon balance tweaks and miscellaneous settings options on top of performance optimizations. Nothing too fancy, but at least that one-way window in Miramar has gone. Read on down below to see a generalized patch note list.
PUBG Mobile 0.16.0 New Game Modes
EvoGround – RageGear
The new RageGear mode is quite unlike anything else in the EvoGround pool to date. It’s a vehicle-based mode that essentially takes Mad Max: Fury Road and drops it into PUBG Mobile. Players are split into two teams and are assigned roles like shooters or drivers. Vehicles are kitted out with all sorts of weapons, with the common going being to simply destroy the opposing team’s wheels.
RageGear has two distinct game modes available – TDM, using the same kill or be killed scoring method as the on-foot TDM mode, and a Pick Up mode in which players race to collect a set number of Point Crates, which are lost upon the vehicle’s destruction.
It feels a little late to be pulling the inspiration card at this point, but it’s not like that movie was the first to feature vehicular combat – with mounted machine guns, anyway. Does anyone remember Motor Mayhem on the PlayStation 2? No? Just me then…
Classic – Snow Paradise
Now, this is a strange one. Snow Paradise is a mode you may appear just be forced into when queueing for a Classic match on Erangel. Rather than drop into the usual Battle Royale fray, there’s a chance you’ll spawn on this altered version on a snowboard instead.
If that happens, you’ll be able to take a cable car up to the snowy mountains and freestyle snowboard around the map. It’s like a post-apocalyptic game show at this point: will you spawn in a battle for your life, or win a trip to a beautiful ski resort. Ready to take your chances, punk?
General Patch Notes – PUBG Mobile 0.15.5
We’ve condensed the official patch notes into only the most fundamental details. Some are big, but some are small. Though it all depends on how you tend to play the game.
Bolt action sniper rifles: Damage to the torso increased by 30%, from 1.0 to 1.3.
- AWM: Bullet damage lowered slightly from 132 to 120.
- SMG: Damage to the torso increased by 5% and damage to the limbs increased by 5%.
- Crossbow: Damage to the torso increased by 40%, from 1.0 to 1.4, and damage to the limbs increased by 20% from 1.0 to 1.2.
- S12K: Damage of each bullet increased from 22 to 24.
- Sawed-off shotgun: Damage of each shot fired increased from 20 to 22.
- S686/S1897: Damage of each bullet increased from 24 to 26.
Shotguns: Maximum traveling distance of shots decreased from 1,000m to 150m.
- Duckbill: Changed “increased the horizontal spread of shotgun bullets and reduced vertical spread” to “increased the vertical spread of shotgun bullets and reduced horizontal spread”.
- A Loadout feature has been added to EvoGround
- Players can now enter the Armory system from the Team Deathmatch Selection screen
- Loadouts can be switched freely when entering Team Deathmatch and when respawning.
- The variety of weapons that you can use in the loadout increases along with your Evo Level.
- A button to switch to FPP has been added to TPP in Classic, Arcade and Training grounds.
- Medical items can now be used while moving
- Movement speed will decrease when healing
- Bandages can be used continuously automatically to restore health.
Low-tier players will no longer be able to spectate high-tier players
- The “Sliding” feature can now be turned on or off in the settings menu
- You can now invite your previous team to play again in the results screen
- You can now add and accept friend invites from the results screen
- Auto-buffering can be enabled to dynamically adjust in-game graphics based on current FPS performance.
Improved the angle when leaning to the left to give players a better vantage point.