P.T. Hacker Discovers That Your Worst Fears Were True

... she's right behind me, isn't she?

Horror games love to make the player paranoid that something is right behind them. It’s a classic trick of the genre, and through the subtle application of sound effects and other tools, a talented designer can create the illusion of danger, even when none is present. But what if it wasn’t a trick? What if that awful sense of dread was legit? What if something really was behind you, every time you felt like it?

God, can you imagine? What if, like, Lisa from P.T. actually was right behind you every time you heard her trademark breathing, or caught a glimpse of her shadow on the edge of your flashlight beam?

Well, bad news. Lisa really, truly was right behind you, every single time you thought she was.

As seen in these tweets from investigative hacker Lance McDonald, detaching the in-game camera from the player’s locked field of view reveals that Lisa is, in fact, right behind you, every time her breathing, moaning, and/or footsteps can be heard, or whenever her shadow flickers in the periphery of the player’s vision.

While many of Lisa’s behaviors are randomized, McDonald discovered that she always appears behind the player when the flashlight is acquired during the early loops of P.T.‘s interminable hallway.

“I have much more to show you,” McDonald continues. “I’m excited to work on this. At the moment my camera patches are very limited, but I hope to attach them to the gamepad soon so I can freely move it as I like.”

McDonald, a stay-at-home father of three, runs a YouTube channel where he regularly uncovers hidden, abandoned, or otherwise inaccessible content in games like Bloodborne, Sekiro, Dark Souls 3, and Nier: Automata. His humble Patreon, which aims to “cover even just a bit of my internet bill each month,” offers extended footage of his hacking exploits starting a $1 a month.

P.T. remains one of the great gaming tragedies, a project too beautiful for this world, swallowed whole by the churning, sarlaccian maw of capitalism. No one would have dared dream for a beloved (but mistreated) franchise like Silent Hill to become the shared parish of Hideo Kojima, Guillermo del Toro, and Junji Ito. And even if it sounded too good to be true, the proof was right there in the blood pudding: P.T. was the scariest thing anyone had played in years, and even if Silent Hills didn’t end up being anything like it, the team had proven than it knew how, when, and why to scare us.

But then Konami decided that it made more economic sense to focus on its expansive network of organized crime pachinko parlors and fitness centers, and Silent Hills was cancelled. This was around the same time that Kojima wrapped production on Metal Gear Solid V: The Phantom Pain and departed the company, after which he reformed Kojima Productions on Sony’s dime and began work on Death Stranding.

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Lance McDonald
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Jordan Mallory

Jordan Mallory is a 10-year games industry veteran with more heart than sense. Lover of frogs and dedicated Girls' Generation S♥NE. Mr. August, Men of Game Development 2015.

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