Fallout Shelter Online, a sequel to Fallout Shelter, the free-to-play Fallout spin-off that started out as a mobile game but eventually made its way onto consoles, has been exclusive to China for around a year since it was revealed in 2019. But Bethesda has finally announced it will be bringing the game to mobile devices in the west this year.
While there’s no official release date yet, the Philippines iOS store listing says Fallout Shelter Online is “expected” to launch on April 22. Those interested in seeing Bethesda’s latest foray into the mobile market can pre-register on Google Play now.
Fallout Shelter Online is fairly similar to the original game, but with a few notable additions. The general concept is the same, with you managing supplies and people in a vault after the titular nuclear fallout happens, but Fallout Shelter Online adds new features like a story (a novel concept for an RPG franchise) and online battles against other players.
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The “What to Expect” trailer gives a brief rundown of all the game’s systems, and it seems like Fallout Shelter Online players will have quite a few plates to spin. On top of maintaining a vault and all the people living there, the story might be one draw to the Fallout faithful, while the addition of gacha-style collectible cards featuring different characters from the series could either deter or entice you depending on how you feel about systems of chance. Unless you’re attached to the characters in the series and willing to put yourself through the heartache of every bad drop.
With this, Bethesda continues to skew its typically single player, story-driven series into a more online-centric world. Fallout Shelter Online is making a previously solitary free-to-play game multiplayer-driven in a way it wasn’t before. While Fallout 76, despite its various snafus over the past two years, has kind of found its footing and has a community doing some wild stuff within the parameters the it offers. This is including (but not limited to) nude fight clubs, creating an in-game murder mystery party, and roleplaying as a gang of rabbit mask-wearing murderers.
While Fallout’s mobile offerings are doing fairly well for Bethesda, the Elder Scrolls franchise hasn’t had the same success. Back in December, the company stopped development on all of its planned content updates for Elder Scrolls: Legends, a card game available on mobile devices with plans to eventually come to consoles. The game is still available to download and play, but add-ons and updates are no longer in active development and developer Sparkypants Studios is no longer involved with Legends in any official capacity. Meanwhile, Elder Scrolls: Blades, a free-to-play RPG set in the same world, is in early access on Android and iOS, with a Switch version in development over at Bethesda Game Studios.