Phil Spencer Says Elden Ring is Hidetaka Miyazaki’s “Most Ambitious Game”

A crumb of serotonin for Elden Ring fans.

In an interview with GameSpot earlier this week, head of Xbox Phil Spencer talked about the long-anticipated Elden Ring. In it, he shared his belief that it’s Hidetaka Miyazaki’s —  the director of Dark Souls and Bloodborne — most ambitious game.

Regarding the collaboration project between Miyazaki and Game of Thrones author George R.R. Martin, Spencer stated:

I’ve seen actually quite a bit. I’ve played quite a bit.

I can’t tell you much other than, as somebody who’s played all of Miyazaki’s games over at least the last decade, this is clearly the most ambitious game that he’s done. I mean, I love his games, but seeing some of the gameplay mechanics stuff that he and the team are tackling this time, of the setting, working with another creator in terms of story. I love it. I love seeing him challenging himself, he’s a good friend of mine, expanding his horizons. I think it’s a good thing.

When he has me play, I go over, he has to leave the room. He doesn’t want to… I think that’s because I’m a bad player, and then when he comes back and then we’ll have a conversation about things that I think. He’s so passionate about what he does. It’s one of the things I just love about getting to work with him on some of these games and seeing them come to our platform.

Since its announcement at E3 2019, Elden Ring has become what is seemingly one of the most anticipated games of all time. The Elden Ring subreddit is notorious for its excitement over even the most minor crumbs we get of the game. It’s easy to understand given just the few things we know of the classic dark fantasy title.

Development for the game began right after the development of Dark Souls 3′s DLC had ended. The first DLC, Ashes of Ariandel, was released in October 2016; the second, The Ringed City, was released in March 2017.

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In an interview for Xbox Wire following the game’s reveal, Miyazaki stated that, at the time, Elden Ring “was being planned as a more classic fantasy title compared to others that were either being considered or already in the early stages of development. We wanted to create a new dark fantasy action RPG full of things that we weren’t able to do in the Dark Souls series.”

He said Elden Ring is a third-person RPG with a heavy focus on RPG elements that will also have responsive melee-based combat. It will include a “wide variety of weapons, magic, and ways to engage enemies” that will convey the same importance on overcoming challenges as other FromSoftware titles.

When comparing it to past tiles, he said the biggest difference is that Elden Ring will be an open-world game. “Due to this, the scale of the world and its narrative, as well as the depth and freedom of exploration have increased dramatically,” said Miyazaki.

In terms of sheer volume, it is FromSoftware’s biggest game yet. “There are many definitions to the term ‘open world,’ and I might not be phrasing it correctly, but we have simply tried our own approach to a game with a large, open field to play in,” he elaborated. “It is a world full of danger and threats, as well as many areas ripe for exploration. Among those areas, you will also find intricately designed, multi-layered castles and such.”

The Elden Ring community hopes the game will make an appearance at The Game Awards, which will be airing in a little under a month on December 10. A release date for the game has not been set, nor have the specific platforms it will be on. At least it seems like Elden Ring fans likely won’t be waiting as long as Game of Thrones fans have waited for the next book in that saga.


Natalie Flores

Natalie is Fanbyte's Featured Contributor, with bylines at places like VICE, Polygon, PC Gamer, Paste Magazine, and more.

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