The Outer Worlds — the Fallout-style satirical sci-fi epic that made all of us say “Outer Wilds” even more than we meant to last fall — is about to get some “substantial” DLC. Revealed today in a trailer during the Xbox event, Peril On Gorgon will be the first of two narrative DLCs, and it’ll arrive on September 9th.
The new content involves a mission to uncover the mysterious (and probably terrible, given everything else in this corporate dystopia) origins of Adrena-Time, the power that gives you a huge boost to melee attack speed and movement speed, but comes with a gnarly crash and debuff afterward. The press blast promised “new weapons and armor, perks, flaws, and the same freedom to approach your problems that made the original game so rewarding.”
I loved The Outer Worlds. It was, as I had sort of predicted ahead of time, the first modern Fallout-style game that really did it for me. I played so much in so short a time that it sparked a hilarious instinct once I had to put the controller down for a volunteer shift one weekend, so I will probably play this too and possibly feel the sick need to complete every task in it.
To dig in just a bit, Adrena-Time is technically a drug, made by the shitty Space-Walmart Spacer’s Choice corporation. It’s basically caffeine “with boosters” (so… speed? Space-speed?), and comes in a handy little syringe. It’s probably made out of babies’ tears or something, extracted in a sad space baby factory, because that’s how basically everything is in The Outer Worlds, but we’ll find out the real scoop in a little over a month.
Both Peril on Gorgon and the upcoming (as yet unnamed) DLC will each retail for $14.99 (Xbox Game Pass will have a 10% discount), and together in a $24.99 season pass. You do need the base game to play them, and you can unlock the missions after leaving Monarch in the story.