Nintendo Finally Just Lists Improvements in The Legend of Zelda: Skyward Sword HD

It was weirdly like pulling teeth, but at least we now know what is being improved.

Ever since The Legend of Zelda: Skyward Sword HD was announced early this year, Nintendo has been weirdly cagey about what exactly is being changed or improved in this HD remix. The Japanese publisher has made multiple mentions of various quality-of-life improvements in the game, but has thus far refused to expand upon that thought with an actual list.

Today, finally, two weeks before the game’s release date, Nintendo has put out out a trailer just showing what will be different from the Wii original.

The main things here are:

  • Fi no longer tries to help you unless you ask or respond to the sword glowing. In the Wii release, Fi would often pop up with either an annoying sound or an explanation of the puzzle you’re on without much prompting.
  • Both motion and button control options are available, using the analog sticks to mimic the Wii remote controls for the latter.
  • The remaster runs at 60 frames-per-second.
  • Players can fast-forward dialogue rather than being forced to go at the glacial auto-text pace.
  • Once Link picks up an item and gets an explanation for what the item is, the explanation never pops up for the item again.
  • Cutscenes are now skippable.

These are welcome improvements, but I imagine the parts of Skyward Sword that are really going to grate on people are things that can’t be easily tweaked, like the game’s quixotic pacing. As much as I liked that game, I don’t particularly want to swim around for music notes in the Flooded Forest again.

I guess we’ll see how people feel about it when The Legend of Zelda: Skyward Sword HD releases on Switch on July 16.


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