There’s a lot of controversial choices in the Mass Effect series: What happened with Wrex in the first game? Did you free the Rachni Queen? Do you really want Thane or just saying you do? But I never figured that the Mako would be one of those controversial decisions.
You see, the Mako — Mass Effect 1’s big dumb tank that controlled like a sauced-up spaghetti plate on wheels — was not everyone’s favorite part of the game. Imagine that feeling when you’re dribbling a basketball and it hits your shoe and just rolls away, but all the time. Understandably, for Mass Effect Legendary Edition, EA wants to improve this. For me and weirdos like me, I liked how terrible and stupid the space Thomas the Tank Engine was and would find an “improved” version to be boring.
“For those people out there who do like pain, we’ve left the option to leave it back kind of closer to the original controls as well if you want,” BioWare environment director Kevin Meek explained to PC Gamer. It was also confirmed that the controls are toggleable, so you can switch around to see how both versions feel.
It’s not that I like pain, it’s that the Mako sections as a whole are rather forgettable. Having this three-ton koosh ball that bounces around a volcano like Blanka doing a super move when you’re just trying to line up your aim at least makes these forgettable moments interesting. When you improve them, you get better controls, but you also then just play through a pretty boring section.
Regardless, players will be able to choose for themselves what they want when they play Mass Effect Legendary Edition May 14 on PlayStation 4, Xbox One, and PC.