Mass Effect: Legendary Edition brings all three games of Bioware’s original trilogy to modern hardware, but it did have one notable omission when it launched on Friday: Mass Effect 3’s multiplayer. At the time, the studio said the cooperative horde mode would’ve been too a bridge too far for the scope of the project, with project lead Mac Walters telling IGN that making the mode work had too many challenges. Including honoring people still playing the mode on the original game and cross-play concerns, to name a couple. However, Walters says the company is open to the idea of adding it to the Legendary Edition later if the demand is there.
In an interview with CNET, Walters said that the studio wants to see how Legendary Edition fares first, then, if players want it, they’ll reassess if it’s something that can be added in down the line.
I would never say no to [adding Mass Effect 3’s multiplayer to the Legendary Edition] — we want to see what kind of reception the Legendary Edition gets and what the demand for the multiplayer is. And then we’ll ask ourselves if we have the resources and time to bring it up to the quality level we and fans want.
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Notably, a Mass Effect multiplayer mode does exist on the platforms Legendary Edition is playable on. Mass Effect: Andromeda had a similar cooperative game packaged in when it launched in 2017, and in my experience, is still relatively active. On PlayStation 4, at least. Can’t speak for elsewhere. However, Andromeda’s multiplayer doesn’t appear to have had the staying power of Mass Effect 3’s, which took fans by surprise in 2012 when it was actually of quality and not something bolted on to an otherwise single player franchise.
For more in the Legendary Edition, be sure to check out our ongoing coverage, from guides on the remastered collection’s new features, to a review podcast sometime in the coming days.