Crystal Dynamics has moved the Marvels’ Avengers PlayStation 5 and Xbox Series X/S launch to next year, outside of the consoles’ respective Nov. 12 and Nov. 10 release windows.
The announcement was made in an extensive blog post, which serves as the first “State of the Game” update that details what’s in store for the game’s near future.
Crystal Dynamics Head of Studio Scot Amos writes:
Until then, however, you’ll be able to continue playing the current-gen (PS4/Xbox One) Marvel’s Avengers game on next-gen platforms to take advantage of their powerful hardware, be it via inserting a physical disk or redownloading the game. Two of the most obvious benefits of this are improved frame rates and faster loading times. In addition, players who make the jump to the PlayStation 5 or Xbox Series X|S will still be able to play co-op with their friends on the PlayStation 4 and Xbox One respectively as well as carry their existing save-game forward to the next-generation of consoles!
All the above will be available to players at no additional cost, including the next-generation upgrades for the PlayStation 5 and Xbox Series X|S.
As mega-Marvel fans ourselves, we can’t wait to reveal more about the iconic Super Heroes, Super Villains, and settings on the roster these coming months, starting with our next Marvel’s Avengers WAR TABLE in November.
We are so excited to share the future of Marvel’s Avengers with you.
As Amos acknowledges in the post, Marvel’s Avengers has had a tumultuous launch. Despite coming out a little over a month ago, the number of PC players dipped below 1,000 last week. Overall, the superhero game has an average of a mere 2,000 PC players. NPD Group has reported that Marvel’s Avengers was the best-selling video game in September. This points to a large amount of initial interest but — as Fanbyte’s Managing Editor Steven Strom expresses in their review — endgame loot that has not motivated many players to come back.
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It’s important to note that, as Amos says, the conditions Crystal Dynamics has had to face during the launch of this game are extraordinary.
“In our nearly 30-year history, Crystal Dynamics has never shipped a game under conditions like these; from working at home to avoid a pandemic, to some of us evacuating said homes to stay safe from wildfires,” he writes. “While the challenges 2020 has surfaced are many, it’s also instilled a strength in us; to reassemble a team divided by geography and life circumstances, and come back stronger, united by a mission to do right by you. This is, in part, why we have taken our responsibility developing Marvel’s Avengers so seriously. It’s our opportunity to pass on that core heroes’ spirit of heart and hope, connect you with friends near and far, and inspire you to plant your feet against a sea of adversity and say, ‘No, you move’.”
In addition to the delay of the next-gen versions, Kate Bishop — the first DLC character — has also been delayed. The release was originally planned for October, but her addition has been pushed back with no new date given. Crystal Dynamics is giving any players who log in between Oct. 22 and Nov. 5 at 10:00 a.m. PT 1500 credits, 7000 units, 250 upgrade modules, 20 DNA keys, and a Sarah Garza-inspired nameplate.
“Marvel’s Avengers’ launch was not without turbulence, and we recognize that a number of issues detracted from your enjoyment of the game,” Amos writes. “This does not align with Crystal Dynamics’ value of craftsmanship, and for that we sincerely apologize.”
Among the new community-driven features the developers plan to implement in the coming months are a ping system, the ability to replay the single-player Reassemble campaign with your current gear and Super Hero level, and various accessibility and quality of life improvements.