Under normal circumstances, a game being very popular and successful means a sequel is seen as a sure thing. But Among Us developer Innersloth is taking the opposite approach, it seems. After seeing the very sudden spike in popularity of its deduction game two years after it launched, Innersloth has decided to cancel Among Us 2 and shift all its support to the original game.
In a blog post on Itch.io, the studio explained that juggling support for a game that had become so successful overnight, skyrocketing to over a million concurrent players, brought up questions of what content and updates would be saved for the sequel or implemented into the original game. Ultimately, Innersloth has decided that it’s going to cancel Among Us 2 so it can put all this work into the game people are playing now. The studio admits this will be the more challenging way of going about things, as the original game is in need of some major overhauls, but it does mean that much of what it had planned for Among Us 2 will manifest in some way in the original game.
Us devs have had several long discussions about what we want to do with the game. When do we stop working on Among Us 1? What content goes into Among Us 2? The main reason we are shooting for a sequel is because the codebase of Among Us 1 is so outdated and not built to support adding so much new content. However, seeing how many people are enjoying Among Us 1 really makes us want to be able to support the game and take it to the next level. We have decided to cancel Among Us 2 and instead put all our focus into improving Among Us 1. All of the content we had planned for Among Us 2 will instead go into Among Us 1. This is probably the more difficult choice because it means going deep into the core code of the game and reworking several parts of it. We have lots of things planned and we’re excited to bring new content to everyone as you continue to enjoy playing!
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Along with the cancellation, Innersloth also listed some features it’s bringing to Among Us in the coming weeks and months, as well as confirming that server updates are in the works, as well.
Here’s the rundown as written in the blog post:
* Servers. Forte is still working very hard to figure out our server issues. We don’t have an ETA but things should hopefully be getting better and better. This is taking up all development time on his end.
* Colorblind support. It’s something we’ve put off for way too long… We plan on adding other identifiers for players as well as certain color focused tasks (Like wires). This should also open the potential for more colors. In the past we couldn’t add more colors because it became too difficult to tell players apart.
* Friends/Account System. This is something we’ve wanted to do for a long time but just haven’t been able to tackle. For the health of the game going forward we’re going to sink our teeth in and figure it out! This one will definitely take some time.
* A new stage! It is still very early and we have only just begun designing the layout. The theme has been settled on though! The next stage in Among Us is going to be a Henry Stickmin themed location!
For more on Among Us, be sure to check out all the guides we’ve got here at Fanbyte, whether that be in general tips for being a standard crewmate, or being a murderous imposter.