I Guess It Shouldn’t Surprise Me That Ghost of Tsushima May Get a Sequel

Sucker Punch wants a writer with knowledge of feudal Japan.

Sucker Punch is fresh off the heels of Ghost of Tsushima, its gorgeous but also fairly bland open-world game set in feudal Japan, but it looks like it might already be working on a follow-up. At least, that’s what we can glean from a new job listing for a narrative writer position at the Bellevue-based studio.

The job listing in question has most of the requirements and responsibilities you’d expect in a narrative position. The person who lands the job will be working on writing dialogue and collaborating with other writers to make story content that works in an open-world setting. All of this doesn’t really give applicants a sense of what they’d be working on, but there’s also two bullet points on the listing that pretty much confirms Sucker Punch is looking to dive right back into the world of Ghost of Tsushima in some form. Under requirements, there is a “desire to write stories set in feudal Japan,” and under pluses, the listing says it would be nice if applicants have a “knowledge of feudal Japanese history.”
All-in-all, I really shouldn’t be surprised that Sucker Punch is going this route. While the game certainly didn’t resonate with me (with one major exception), it was Sony’s fastest-selling first-party original game, having sold over 2.4 million copies just in three days. And despite my issues with it, an open-world checklist of a game is extremely some people’s shit, so with the right amount of Sucker Punch polish the game scratches a particular itch for some people.

In other news:

While a hypothetical Ghost of Tsushima sequel is likely far, far away, Sucker Punch has been fairly consistent with supporting the original game in the first few months after its launch back in July. From new difficulty options to the inclusion of New Game+, Jin Sakai’s story has gotten a handful of major updates as of late. But most notably, Ghost of Tsushima has a new multiplayer mode which launched earlier this month called Ghost of Tsushima: Legends. The mode is cooperative, and lets groups of four take on wave-based combat trials, as well as allowing two players to replay campaign story missions together.

Ghost of Tsushima is Sucker Punch’s first original IP since 2009’s Infamous, which spawned two sequels: Infamous 2 and Infamous: Second Son. A DLC/spin-off titled Infamous: First Light followed Second Son in 2014, which was the last game Sucker Punch put out before finally releasing Ghost of Tsushima this year, meaning the studio essentially bookended the PlayStation 4 generation as we head into PlayStation 5 territory next month.

Before any of the open-world and superhero stuff that’s shaped much of Sucker Punch’s last decade, the studio was known for its work on the Sly Cooper platformer trilogy. The first game launched on the PlayStation 2 in 2002, and was followed by a two sequels in 2004 and 2005 respectively. After an eight-year hiatus, Sly Cooper returned with Sly Cooper: Thieves in Time on the PlayStation 3, but given that Sanzaru Games, the studio that took up the mantle for the series, has become an Oculus studio, it’s unlikely that we’ll see a return to that series anytime soon.

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Kenneth Shepard

Kenneth is a Georgia-based writer who still periodically cries about the Mass Effect trilogy years after it concluded.

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