Guilty Gear is, at this point, a long-running fighting game series. Like all long-running fighting game series, I feel like I care way too much about its story. I don’t know why this happens. At some point, some part of me desperately needs to know why M. Bison needs more psycho power this time or which of the Mishimas is going to get thrown off some tall thing for this game. So, when a new Guilty Gear comes out, I want to know what’s going to happen in the story.
The problem is that I understand literally none of it.
I don’t really know what any of the proper nouns are, I don’t know who has betrayed who, who is working with the U.S. government at this point, why the antagonist is now a good guy, wasn’t that lady fighting with a pumpkin before, etc. I learned at some point! But the fact that a lot of the story hinges on a 3D action game for the 360 that no one played combined with the complicated nature of it just pushes it out of my head until the next game. So I look at things like this Guilty Gear Strive story trailer and tilt my head like a confused dog being told complicated instructions.
Don’t get me wrong! This is cool. Guilty Gear story modes are animated movies using in-game models, as Arc System Works kind of eschewed the Mortal Kombat model where fights break up the long story sequences a few games ago. I could be down for watching this. I just don’t know what anything is and I think I’m comfortable with that.
Guilty Gear Strive releases on June 11 for PlayStation 4 and PlayStation 5.