I remember back in the PlayStation 2 era recognizing that the Grand Theft Auto games on that system looked rough, but it was in service of their open worlds and that seemed like a valuable trade-off back then. But man, seeing Grand Theft Auto III, Vice City, and San Andreas done up for the Grand Theft Auto: The Trilogy – The Definitive Edition remasters really reminded me how bad those games looked, even at the time, and I’m glad to see that the remasters do look substantially better, even if the stylistic boundaries they’re working in still bring home just how limited they were back in the day.
The collection, which was announced earlier this month, is bringing all three games to PC, PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, and Switch, with updated graphics and a handful of other updates to make them feel modern. According to the official site, this includes overhauls of the controls to be more akin to Grand Theft Auto V, changes to the gunplay and targeting controls, as well as quality-of-life changes for things like weapon selection and mini-maps and the ability to immediately restart a failed mission.
Check out the trailer, which compares the original games to the remaster, below:
The collection will launch on PC and consoles on November 11, with mobile ports expected sometime in 2022. The trilogy will run you the price of a full $60 game. This seems reasonable to me because the overhaul here seems pretty substantial, but if you’ve bought these games before and don’t want to pay that much for something you’ve already played, I can see why that might feel a bit steep. The entire situation is further complicated by the fact that all previous versions of these games have been delisted to make space for these remasters. So your mileage may vary on this.