Phasmophobia became an instant hit when it was released last year on September 18. The psychological horror game, which can be played among four friends, puts you in the shoes of a paranormal investigation team. Paranormal activity is on the rise, and it’s up to your ghost hunting team to visit homes with reported activity, gather evidence, and find out what’s going on. It’s an incredibly clever game full of surprises, and it’s impressively been developed by a single developer — until now.
As the game has maintained and increased its popularity, developer Daniel Knight (who goes by Dknighter) has naturally looked to get some help. On June 18, he announced that he will no longer be the only person working on Phasmophobia.
“Over the past few years I have been developing Phasmophobia on my own,” he wrote in the Steam post for the latest content update. “However due to how much it has grown in both popularity and its future content plans it is now time to expand the team.”
Dknighter has begun the process of hiring an experienced artist and programmer for the Kinetic Games team. “They will both start working with me on future content very soon as well as improving and expanding on the current content.”
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Phasmophobia being developed by one person has always mystified its community. It currently sits at almost 230,000 reviews amounting to an “overwhelmingly positive” rating on Steam and was estimated to have sold over two million copies back in November. Over the last 30 days, it’s had an average of almost 10,000 players, with an all-time peak of over 112,000. At the time of this article’s writing, 22,000 people were playing an hour ago. While many people play it all the time, this large content update — as well as the fact that future ones will likely be either faster or more substantial thanks to the growth of the team — is incredibly enticing to players that have taken a break from it.
This new update notably adds two new ghost types to Phasmophobia: the Yokai and the Hantu, as well as a new map called “Willow Street House.” In contrast to other maps, this one has no closets or lockers to hide inside (which is incredibly inconvenient for fellow players who sit in closets while their friends do all the work, like me). The developer has also added two new daily challenges, the ability to sell your things in the item and earn back 50% of the original price, and a profanity filter for user and server names.
There are many smaller changes, too, like the fact a ghost will now walk to the front of a closet or locker if it sees or hears you in it. It used to simply walk past. In other words, this update is very unfriendly to fellow cowards. It’s what we deserve for constantly sacrificing our friends to the ghosts.
For all the changes, fixes, and new additions, be sure to read the full announcement on Steam. And play Phasmophobia if you somehow haven’t already; it’s incredibly good.