Today, Sony and Sucker Punch held a dedicated State of Play stream for Ghost of Tsushima, one of the last PlayStation 4 exclusives coming from a Sony first-party studio. While the game won’t be carrying the PlayStation Studios branding when it launches on July 17, it will be bookending the PlayStation 4 generation before the PlayStation 5’s launch this holiday season.
Here’s a rundown of everything Sony and Sucker Punch showed off during the stream:
- Like previous Sucker Punch games, Ghost of Tsushima is an open-world game, but without the superpowers of the Infamous series, your primary means of transportation will be on horseback.
- The game uses a gust of wind to guide you in the direction of your objective, which is kind of dope because it won’t clutter the screen with UI nonsense.
- Birds and foxes also will lead you to hidden quests or collectibles. Again, a really interesting way of making quest design a part of the world, rather than a bullet point on a world map.
- Looks like some Infamous-style parkour will also help you traverse the environment.
- Next the presentation shifted over to combat, which included stylish swordplay and archery.
- There’s also stealth elements, including throwing objects in the environment to distract enemies.
- When you attack outposts, after you’ve done enough damage to enemies, others will cower in fear.
- Armor customization is not only aesthetic, but give you new techniques.
- Ghost of Tsushima will include a photo mode.
- A Japanese voice track with English subtitles is included.
- You’ll be able to pick a black-and-white mode inspired by samurai films to use through the whole game.
And that’s about it….the game looks gorgeous, and Sucker Punch has always had a knack for action, so I don’t doubt that Ghost of Tsushima will feel great to play, but right now it’s checking off a lot of boxes that open world games have been since Infamous: Second Son launched in 2014. I hope there’s more to this, but right now not a lot is jumping out to me that makes it feel distinct. Certainly not when compared to Sucker Punch’s previous games.
Here’s the full stream:
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Ghost of Tsushima is Sucker Punch’s first game since Second Son and its standalone DLC Infamous: First Light, and its first new IP since the launch of the original Infamous in 2009. Before that, the studio developed the first three Sly Cooper games on PlayStation 2, which was picked up by Sanzaru Games to create Sly Cooper: Thieves in Time, but it looks like the series might be on ice, for now.
With the PlayStation 5 on the horizon, The Last of Us: Part II and Ghost of Tsushima are Sony’s swan songs for the PlayStation 4. Sony hasn’t been very public facing with the new console so far in 2020, but from the sound it, the thing is going to be harder to get your hands on than the PS4 was back in 2013 due to the company making a calculated decision to produce fewer units this time around. At least for the first few months.