Ghost of Tsushima: Legends Multiplayer Mode Launching in Fall

Wave-based survival missions and eventually Raids are coming to Tsushima.

Sony and Sucker Punch have announced that Ghost of Tsushima is getting a cooperative multiplayer mode in the fall titled Ghost of Tsushima: Legends.

The mode will be mostly separate from the story of the main game, with protagonist Jin Sakai and his friends nowhere to be seen. It will be playable with up to four players, each picking between one of four different classes: Samurai, Hunter, Ronin, or Assassin. Each has their own ability set which means they’re each equipped to handle different situations more effectively than others, which Sucker Punch says it will be revealing in more detail between now and Legends’ launch.

If you’re playing with only two players, you’ll be able to take part in some of the missions seen in the main story, but with “new magical twists that often require careful synchronization with your partner,” escalating in difficulty as they go on. But with four players, you’ll be able to take part in wave-based survival missions that will include new enemies not seen in the story.

Sucker Punch said on the PlayStation Blog that it plans to release Raids for four-player groups post-launch, but was vague about the details on how much later after launch they would arrive, or what they would entail. But the real question we have at the end of all this is will all four of these legends be able to cooperatively rest in some hot springs and show ass like protagonist Jin Sakai?

Check out the announcement trailer below:

In other news:

Ghost of Tsushima: Legends will be the first multiplayer mode Sucker Punch has had in a game since Sly 3: Honor Among Thieves back in 2005, as the entire Infamous series has never had a multiplayer mode between 2009 and 2014.

While nothing has been as big as a new mode, Ghost of Tsushima has been getting post-launch updates, such as new difficulty options for those who want a bigger challenge in an already pretty difficult game, or a super chill Low Intensity Mode for those of us who want to be able to play with less fear of dying and restarting fights. Like myself.

If the idea of a cooperative mode has your interest piqued and you feel like you might be about to jump into Sucker Punch’s latest, be sure to check out some of our guides before you head out. If you’re wondering what the differences are between each of the game’s visual modes, we can break that down for you. If you want to know if there’s any ramifications for which horse you pick, we can tell you the differences between each of them right here. And if you’re just looking for some general tips to help you get started, we’ve compiled a handful of tips the game doesn’t really communicate to you on its own.

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Kenneth Shepard

Kenneth is a Georgia-based writer who still periodically cries about the Mass Effect trilogy years after it concluded.

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