Fall Guys Is So Big That Its Servers Have Crashed Throughout Launch Week

Devolver Digital's biggest launch ever has had a tumultuous first week.

Mediatonic’s mini-game battle royale Fall Guys is bringing in so many players that the game’s servers have struggled all week. It’s not entirely surprising. It’s been confirmed to be publisher Devolver Digital’s biggest game ever, having become Steam’s fourth most played game with a peak of 114,000 concurrent players on Friday.

During its first beta weekend, it took Twitch by storm, at one point becoming the most-viewed game on the platform. Its number of concurrent viewers surpassed games like FortniteLeague of Legends, and Grand Theft Auto V. As of the writing of this article, it sits comfortably in fourth place on Twitch’s most-viewed, behind only League of Legends, Fortnite, and the Just Chatting category.

This popularity hasn’t come without its share of troubles, though. Early on launch day, matchmaking had to be turned off to maximize the servers, which struggled to account for the massive amount of players who rushed to play the game.

Since the family-friendly battle royale is one of PlayStation Plus’ free games this month, the problem became so bad that account creation on PlayStation 4 was disabled for some time. The servers on PC similarly struggled, with players becoming so angry about being unable to play the game that they review-bombed Fall Guys on Steam.

Thankfully, the story has a happy ending: soon, the community wrote so many positive reviews to fight the negativity that the game’s score on Steam returned to “Mostly Positive.” As of the writing of this article, there are currently over 28,500 reviews, with 74% of them being positive.

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By the next day, the Twitter account confirmed that Fall Guys had over 1.5 million new players in its first 24 hours.

However, even with the server team hard at work, the game is so filled with returning and incoming players that the servers had to be disabled for some time on Friday.

“We’re really sorry for the poor experience today,” tweeted the account. “We kept seeing things improve as we fixed things, but with record numbers of players today, new issues have emerged. We’re now moving into maintenance mode so that we can implement a longer-term fix.” In a follow-up tweet, Mediatonic said “extra rewards” will soon be given out as a token of appreciation for the community’s patience.

The Twitter account for the servers team confirmed that the servers were back up by Saturday morning.

It’s been an evidently successful but stressful week for the team. Although things ended positively, I feel for the team having to deal with the demoralizing act of being review-bombed. Review-bombing has increasingly become a go-to tactic for the video game community to speak against perceived slights. It has become a problem to the point that Metacritic has started to take measures to mitigate it.

Every online game nowadays, whether made by a small team like the Fall Guys development team at Mediatonic or an industry giant like Valorant developer Riot Games, has technical issues — especially on launch day. To review-bomb a game for its server issues on launch day, especially when the team that is working hard to fix the issues that arise from the unpredictable and difficult nature of game development technology, achieves absolutely nothing. In this case, it also only makes things harder for the team.

While the servers are currently stable, there are sure to still be matchmaking issues here and there as more players check out the adorable and wholesome multiplayer game. As the development team for Fall Guys continues to do its best to fix server issues, a little more empathy from the community feels necessary.

Fall Guys is out now for PlayStation 4 and PC. There are plans for crossplay, though it is not implemented as of the writing of this article. We have guides on all things Fall Guys, from the Kudos system to how to earn the rare crowns, here.