Early Access for Baldur’s Gate III Has Been Delayed by One Week

One extra week until I can tell Shadowheart that she has my heart.

Baldur’s Gate III is now going to be a little Baldur’s Late, as its Early Access has been pushed back one week. Instead of Sept. 30, it will be available on Oct. 6.

The announcement was made earlier this week on Sept. 23 via Twitter. The text in the image reads:

It’s the year 2020! We’re launching an active development build, which means that things can go right, or they can go wrong each time we compile a new one. Live development is different to “going gold” in that you never really have a “gold version.”

Our guiding principle for early access is that it’s fine for there to be smaller bugs or a few things that are lacking polish, but it needs to offer a fun gameplay experience with as few crashes as possible.

We’re nearly there but we had a few unexpected delays, and we still have some stability issues we’re sifting through. Because of the delays, our translations are also later than expected and we want to ensure the localization for the announced Early Access languages is strong enough for our international fans to have a good time.

Thankfully, a week’s delay (to October 6th) is all we expect to need to triple check stability, and triple check localization.

We say “expect” because the game still has to pass the “World Tester.” The World Tester is a sort of AI super-gamer that plays through the game at incredible speed, stress testing everything and pushing it to its limits. This super gamer is currently playing through, and the results are looking good but not perfect yet. We know that if the super gamer doesn’t break the game, there’s less chance you will. Not that we have any illusions you won’t try!

As a result of all the testing that’s been going on, we do now have our PC minimum requirements for Day 1, and you can check those on the store pages.

Early Access is going to launch on October 6th on Stadia, Stream, and GOG. It really is.

With love from Larian.

I can’t help but feel that, much like the beautifully messy first showing of this game, this is a great response from Larian Studios once again. So much of game development is shrouded in secrecy. Informing the public about the World Tester makes this delay more than understandable. It would still be understandable, given the difficulties of game development and the ongoing COVID-19 pandemic. But providing insight into the process and the reasons for this delay is a sign of great communication between the developers and the community. It also eases any anxieties excited fans could have developed after seeing there would be a delay.

On Sept. 25, Larian Studios CEO Swen Vincke shared a good sign with the community on the World Tester’s progress. “Getting there: WorldTester: 15 / 18 successful (0 timeouts),” he tweeted.

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Larian Studios also smartly quelled the disappointment with a community update on romance and companionship only two hours after posting the news. You can watch the video below for some never-before-seen footage of conversations with various characters, and some light looks at the game’s intimate scenes. And, obviously, the game is rated M for Mature.

I had been waiting for the romance and companionship update since they teased it last week before having to push it back over complications. Director of Publishing Michael Douse confirmed as such on Sept. 17, which is likely when the update was initially planned to be put out. A few hours after teasing romance news, he said it had to be delayed due to uncensored cinematics. The romances in Divinity: Original Sin II greatly satisfied my yearning for BioWare-style romances that deeply tie into your character and their storyline, so I’m extremely excited about the romances in Baldur’s Gate III.

My heart is settled on Shadowheart out of the main bunch, but I really hope I can romance Raphael in the end. Please, Larian Studios, I beg you to let me romance the sexy devil who is trying to steal my soul.

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Natalie Flores

Natalie is Fanbyte's Featured Contributor, with bylines at places like VICE, Polygon, PC Gamer, Paste Magazine, and more.

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